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IC: Skeleton Quest - Origins

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But if I may offer a word of counsel... it would be unwise to linger here much longer. Far better to find out where this place is and whether we are in immediate danger. We can then secure ourselves or move to a better location, and from there we can begin to think about the next step ..."
We should be off."

"I agree, we should be on the move. If any wants to try to find the ones who did this, I may be able to trace their steps, if they didn't try to hide their trail too much."
 

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Legildur said:
"Any of you bothered to think that maybe those that killed him might still be around?"
"Actually yes, although it seems unusal to me that someone would enter this room 'kill' our creator without destroying us or stealing our equipment." shrugging slightly "Hopefully we'll get to the bottom of this mystery soon, therefore I propose that we split into two groups, Ilsthyr and one other will remain here to examine the tomes to try to discover why we have gained sentience and free will"

"While the rest of us will search our new home, and ensure that there is noone to contest our right to possess all that our creator had, once we are safely ensonced here we can decide what our nexts steps should be"


Putting word to action Scorn walks over to the door, glancing disdainfully at the corpse of the creator then looking at Rothorm "Any idea what killed him" after hearing what Rothorm has to say Scorn opens the door and leads the way into the next room.
 

Joe coughs and readjusts his slipping hat with his right hand. "As good a plan as any," he agrees with the skeleton that he later learns is called Scorn. His bony feet clack slightly on the floor as he moves across to the doorway to join the skeleton with the glowing blue eyes.
 

Not even a man, Brak thinks as he watches the antics of the other animated bones. Pondering, hard for Brak, he slowly equips himself, watching and listening to the other bones. First, his beloved axe, then slipping into his armor, easier now with no meat or sinue than in life. Shouldering his pack and unstrung bow. Placing his horned helm upon his bleached white skull, removing it and adjusting the straps so that it fits tightly. Not again. Never again. Where did that come from? A fading memory. Finnally he fits his bone arm through his skull shield (irony that) and stands, appraising the bones cavorting about the room. Some arguing over paper. Mages. One crying and dancing. Elf. Others not sure, but one with blue flames in its eyes leads the way out of the door. Good enough. Brak follows the coughing skeleton, wondering idly, How can a dead thing be sick?

As the barbarian joins Joe and Scorn he states simply, I am Brak. And if possible follows through the door at the ready.
 

From the shadows a patch of darkness seems to glide out, smaller than the rest of the other skeletons, it is wrapped in gauzy black strips which give its form an odd haziness. Shadows... who are these others and what do they whine, cackle, cry about? The "master" has left us, they always do. Watch myself I must, they crackle and shy with discontent, else a broken bone or a shiv of steel I feel, not feel.

The small blackened skeleton slips towards the door, keeping quiet, an inky glow coming from his eyes, a whisper is all you catch as he passes, "Empty Cass, like a vast, empty glass..." It trails off.
 

Dust approaches the table with the master, and takes a look at the dead corpse, trying to spot any obvious wound or other remarkable sign that could suggest the reason of his death.
 

"No," Ilsthyr states expressionlessly, "that is not logical. I have the rest of eternity to pore through books, and there is no hurry for the answers you seek. We will go together to secure this place."
 

Eluvan said:
"No," Ilsthyr states expressionlessly, "that is not logical. I have the rest of eternity to pore through books, and there is no hurry for the answers you seek. We will go together to secure this place."
Turning to look at Ilsthyr "You know nothing for certain!. Until someone pores thru our creators tomes, we know nothing about our condition. Perhaps we do have eternity perhaps we don't. I suggest you make yourself useful to us Wizard, and find out for certain what our creator was trying to do to us."
 

"Don't be ridiculous," Ilsthyr replies, his voice still utterly expressionless. "I adhere strongly to the principal that knowledge is power, and I back that principal up through my actions by expanding my capacity to manifest my will entirely through my studies of the arcane arts. Yet even I can see the foolishness of sitting around reading at a time like this, where I still have no idea where I am and what danger I might be in. I understand that you clearly have some need to elevate yourself to some position of authority over this group, and I have no particular objection. I certainly don't covet such a position for myself. But I will not surrender my independence to you. The first lesson of leadership is that you must rule in your subjects interests, or they will not remain your subjects long. So bluster all you like, but I will not stay here."
 

With an audible sigh, Treweye does one more equipment check and opens the door to the room. He then walks 20 feet down the hall, bow at the ready, and stops. He takes in his environment, trying to sense any movement that may be coming from anything other than his new companions and closely examines the corridor.
 

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