As Karok approaches the horses, one of them sniffs the air and then whinnies noisily. Another looks up and glares at him. It's pretty clear that he can't get any closer without a significant disturbance, but he's close enough that a quick swipe would probably serve to free some of their stakes if he chooses to.
The only response to the horse is a voice yelling (in Common) from the vicinity of the campfire,
"Shut up, you worthless nag!"
Meanwhile Saashala peeks carefully over the lip of the hill, and sees six forms around the fire. B1, B2, and B3 are clearly human, and the dancing fire lights up their faces. They are unshaven, dressed in mismatched armor and an odd selection of dark clothes, and don't look especially friendly. B4, B5, and B6 are not very clear; she can only see their outlines and the rest is lost in shadow against the surrounding firelight. But the outlines are consistent with the rest. She sees B3 look back over his shoulder to curse the noisy horse.
As best as she can tell, they're either talking or playing some kind of gambling game. There's a lot of harsh voices and gesturing.
Nert peers down from above, and his observations match Saashala's, though he has the better view of B3, B4, and B6. As well, he can see the fire reflecting off a variety of blades, smaller worn on the figures and larger on the ground close at hand.
OOC:
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Drutha, Moon Moon, and Karok would have to advance significantly in order to see the figures. Ripnek can either climb/leap up to C12 (costing an extra 5' for difficult terrain) or just lean toward Saashala to get a clear look. Nert and Saashala already have LOS and haven't yet been noticed.
Actions for round 2?
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