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[IC] The Protectors of Greensfen (Part II)


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[sblock=Todarr]
Tromolden waits for you to begin speaking, thinks better of it, and motions to an orc behind you.

You feel a dull thud and the world turns to blackness as you fall unconscious...
[/sblock]
 

You race toward the hills, eager to catch up to Todarr and the mage. After a long, hard run, you finally reach the first hill, slowing down a bit to be sure to avoid notice once you crest the top.

As you crest the first hill, you can just see over the tops of the next few hills, and you can see a series of tents a few hills away. Two obvious sets of tracks head in that direction, so you continue your pursuit, crawling low until you are out of sight, then getting up to run until the top of the next hill.

This goes on for what seems like an eternity until you reach the hill that lies just before the tents. As you crawl forward, you can see a Stone, identical in color and shape to the ones you saw in the abandoned farms of Greensfen.

Atop the stone lies Todarr, shackled, flat on his back. His sword gleams on the ground nearby, discarded by someone who did not know its true worth. You are near enough to tell that he is breathing, but unconscious.

Around the stone are four orcs, sitting in the grass looking stupid. They are all facing the stone, opposite you.

Beyond the stone lie some tents, one open, and the rest closed.

[sblock=OOC]
Map coming this evening.
[/sblock]

[sblock=Daily Powers Used]
Karis
one surge

Moreen
one surge
[/sblock]
 

[sblock=OOC]I truly apologize for my absence; I have been having network issues over the past several days and could not even log on to say "can't log on". Worked out well, however, because I do strongly believe that Todarr would not give Tromolden the satisfaction of any "final words", anyway[/sblock]
 

Map update

3083299249_e41c42133f_o.jpg
 

[sblock=ACTION!!]

  • It's a new day, so everyone has all their powers back (except for a couple of surges spent during the last sprint).
  • Todarr is unconscious (for now)
  • You have the element of surprise
  • The orcs can't see over the hilltop where you are.
  • Trees provide cover
  • Stone provides cover
  • Tents provide total concealment (unless they get pushed over or something).
  • These orcs don't look too tough (aka minions)
Have at it!
[/sblock]
 

[sblock=OOC]
You may take as many actions as you like before cresting the hill.
If you decide to attack, you may all take one turn in any order as soon as you go over the hill as a surprise round.
[/sblock]
 

[sblock=Assumption]I am going to assume that NT is making some secret Will saves (or whatever else is needed) for me to overcome the sleepiness instilled by the Stone (or whatever).... Just let me know if and when I come to and what sort of conditions I may still have (assuming, of course, I don't just wake up to 100%), and I will do my best to leap right in to Todarr's skin and make the best of my situation[/sblock]
 

[sblock=Spoiler]
Todarr will be back in action after the surprise round is over. This is assuming Todarr's fellows don't just abandon him... ;)
[/sblock]
 

Joshua whispers to the others "Any suggestions?"

Without waiting for a reply he continues "It would be good if we can take those orcs out quickly and quietly. I could probably take out two of them with a sleep spell. If two of you could get the other two, perhaps with arrows, then maybe Karis or Rellek could sneak down and release Todarr."

"Of course, that Mage, and possibly others of his kind, will probably be in the tents so we have to be ready to bring maximum force against them."
 

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