IC The Thirteenth Moon: Night of the Blood Moon

Moon_Goddess

Adventurer
Supporter
"I'm not sure we should be the ones handling this, shouldn't like the city guard or something, I don't know, but if we do I agree that we should just knock, We can talk our way into the buildng without committing any crimes."

[sblock="Telepathic to cyrstal"]"Stay at the window there, be discrette, and tell me if they move, no, tell me if they leave that room"[/sblock]
 

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airwalkrr

Adventurer
[sblock=Line of sight and other notes]yes, since you were observing Dorius the whole time, you can see where he is.[/sblock]the Sharn watch is suspiciously absent from the streets. You also recall Lt. Dane saying something about the Citadel being ready for dealing with a little mayhem tonight in light of the Blood Moon. This is undoubtedly a situation where heroes are needed. The trick will be going about it the right way. You have several options available. You could try to get permission from some authority to enter the house by presenting your evidence. You could try to break in so that you leave little trace. But important folks who live in the upper districts would undoubtedly be able to afford a skilled inquisitive to locate the culprits, so that may not be the best idea. You also have your mentors; they could prove invaluable sources of advice and counsel in a time like this.
 

Herobizkit

Adventurer
"It is assured that Lieutenant Dane will give the required authorization once the situation is explained," Vigil says with a hint of urgency in his voice.

"As a Templar of the Sacred Flame, Vigil's purpose this evening is now clear."
 

FloatingDisc

First Post
Dorius' sense of self-preservation is momentarily overwhelmed by his desire for a good story, and he motions to Vigil to join him on the walkway. "Up here, golem! A suspect!"
 

airwalkrr

Adventurer
The situation now is thus: you have come to find the scene of an attempted murder outside of Tain Tower. It seems likely that the chief suspects are holing up somewhere on the third floor, but it is unknown how long they will remain there.

There are three entrances that lead into Tain Tower. One is a set of double doors on the first floor on the north side of the tower. The other two are on the north and south sides of the second floor. There are no entrances on the third floor. However, to get inside, you would either need to commit a crime or seek permission. Vigil has hit upon a very keen idea: the Citadel may very well be able to grant you the permission you need to enter the tower. Vigil has an ally within the Citadel (his mentor) who could prove most useful in this endeavor.

You are presently located in the University District of Upper Menthis. The Citadel is in the Ambassador Towers District of Middle Central. The journey would take 3d6x5 minutes on foot. This time can be halved with a successful DC 15 Knowledge (local) check or DC 20 Gather Information check (normally the DC would be the same for both, but the lack of people out this night makes Gather Information more difficult). Because it would take time to get to the Citadel and back, you may wish to have someone keep watch over the tower.

You have other options, of course. Mandyran is very close by and he might be able to offer assistance or advice. You might also seek out a patrol of the Sharn Watch or visit the nearest Sharn Watch garrison. You could also seek out the services of an inquisitive; they generally have permits to engage in affairs that others legally cannot. However given the holiday, they might be unavailable. These are only a few possible options, however. You may have other ideas about how best to approach the situation.[sblock=Sharn Watch: Local DC 10 or Bardic Knowledge DC 15]The nearest Sharn Watch garrison is in Warden Towers in Middle Menthis. A journey there would take 6d6 minutes, half that time with a DC 15 Local check or DC 20 Gather Information check.[sblock=Local DC 15 or Bardic Knowledge DC 20]The Warden Towers garrison has a reputation for keeping the streets of Upper and Middle Menthis very safe, but Lower Menthis and below are often ignored.[sblock=Local DC 20 or Bardic Knowledge DC 25]The commander of the garrison is an elf woman named Silaena Cazal. Her protection of her ward seems to come at a price however, as there are reports of widespread graft and extortion throughout Menthis Plateau.[sblock=Local DC 25 or Bardic Knowledge DC 30]Commander Silaena Cazal holds a grudge against the dragonmarked houses. Her mother was expelled from House Phiarlan for possessing an aberrant dragonmark and she committed suicide shortly thereafter. Silaena has begun to secretly assist House Tarkanan, a criminal organization.[/sblock][/sblock][/sblock][/sblock][sblock=Inquisitive: Local DC 10 or Bardic Knowledge DC 15]The nearest inquisitive is Thuranne d'Tharashk's Inquisitive Services in Warden Towers of Middle Menthis. A journey there would take 6d6 minutes, half that time with a DC 15 Local check or DC 20 Gather Information check.[sblock=Local DC 15 or Bardic Knowledge DC 20]Thuranne is a member of House Tharashk who specializes in criminal investigation and frequently consults the Watch.[sblock=Local DC 20 or Bardic Knowledge DC 25]Thuranne is reputed to have an extensive network of contacts within the Warden Towers garrison of the Sharn Watch.[sblock=Local DC 25 or Bardic Knowledge DC 30]Thuranne is not particularly favored in House Tharashkm since she prefers to run her own business than to take on jobs for the house.[/sblock][/sblock][/sblock][/sblock]
 

airwalkrr

Adventurer
[MENTION=24234]kinem[/MENTION][sblock=OOC]Because Brad is a member of the Sharn Watch, he automatically knows the information under DC 10 for Sharn Watch: Local. He can also roll a Local check even though he does not have the skill to see if he knows anything more.[/sblock]
 

kinem

Adventurer
Brad says "The nearest Watch Tower's in Middle Menthis. Getting there should take twenty minutes or so; could be less, could be more. Personally, I say we should get the watch. I know the way so I can go while the rest of you watch the tower."
 
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Moon_Goddess

Adventurer
Supporter
"I don't think you should go by yourself, who knows what's going on out here tonight, but it does seem like a good idea. Although some of us should stay here, too."
 

airwalkrr

Adventurer
[sblock=OOC]Unless someone wants to drag this out by having an extended discussion with the Sharn Watch night officer, I am going to assume Brad and Dorius are the only ones going to the garrison. Since I do not really want to be running multiple scenes at once, I will make this quick, but I will leave it slightly open-ended in case someone else decides they want to tag along before I update tomorrow.

Again, Brad is an exception to the usual rule on Knowledge checks in this specific situation and may roll on these Local checks even though the DC is higher than 10 since he is a member of the Sharn Watch.[/sblock]Unfortunately, Dorius is as much a hindrance as he is a help. He has heard tell of the general location of the Warden Towers garrison several times, but never enough specifics to guide him through Sharn's many tower walkways, staircases, and lofts. After all is told, the journey takes Brad and Dorius twenty-three minutes.

The two arrive at the Warden Towers garrison to find that not all is quiet in the city this night. The garrison is abuzz with activity. Brad flashes his Black Arch garrison identification papers and Black Arch badge to the guard at the door, allowing him and Dorius quick passage inside. It seems many Watch officers are pulling double shifts and some have even been called in early to deal with a huge number of cases. Manacled prisoners cry out at you through the bars pleading for mercy or speaking gibberish as you pass through on your way to the Night Officer's office.

You hear a roar coming from behind the door to the office before you even approach. "I don't want to hear another word about it! Smash them together like sardines if you have to. We'll sort them out in the morning. Damned cults and their nonsense." A pair of young officers comes out of the office dragging a shackled prisoner who cries, "The Blood shall fall upon Eberron! The Seekers shall prevail over death!" as he is carried past you.

The Night Officer, an old dwarf with a frazzled gray beard wearing a worn breastplate stands behind a desk covered with papers, shackles, and a single ornate stein. He grunts as you enter. "And you!" he bellows pointing to Brad, "You don't work for my garrison. What in Khyber do you want?"[sblock=Bardic Knowledge DC 15 or Nobility & Royalty DC 12]The stein is engraved with the symbol of the dwarven clan of Droranath.[sblock=Bardic Knowledge DC 20 or Nobility & Royalty DC 15]Droranath warriors are known to be temperamental and have a passion for strong drink, not that it makes them that much different from most dwarves.[/sblock][/sblock][sblock=Bardic Knowledge DC 20 or Local DC 15]This is Lt. Commander Einkil Droranath, the second-in-command of the Warden Tower garrison. He is known for his ill-temper and generally foul mood.[sblock=Bardic Knowledge DC 25 or Local DC 20]It is widely known that Einkil has a drinking problem and has a soft spot for brandy, but he will drink just about anything.[sblock=Bardic Knowledge DC 30 or Local DC 25]It is not widely known but Einkil once challenged Commander Belew Yorgan of the Sword Point garrison in the Central Plateau to a duel after Belew insulted Einkil's clan. Dueling is illegal and Belew refused him on those grounds, but many believe Belew would have lost such a duel.[/sblock][/sblock][/sblock][sblock=Negotiating with the Night Officer]The base DC for a Diplomacy or Intimidate check with the Night Officier is 21. This drops to 16 if Brad is the one doing the talking, since he and the Night Officer are considered allies. Decide how much you want to ask him for using the Risk vs. Reward Judgment as a guideline (although I will make the final determination of how much risk there is vs. reward). Bear in mind the hints I have given you above regarding the situation when thinking about what to ask for.

Negotiation is not the only option of course. You could try to Intimidate him or possibly use something against him. Or if you have a novel idea of your own, feel free to try that.[/sblock]
 
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FloatingDisc

First Post
(Dorius is apparently completely out of his depth in this situation, so he'll leave the negotiations to the two cops...)
 
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kinem

Adventurer
"Good evening, sir. Tonight an elf was nearly murdered, but a small group of us saved him and the trail led to Tain Tower. It's in the University District of Upper Menthis. Evil cultists are conducting a ceremony there as we speak; you know the type. The rest of us are keeping watch there.

Though I'm off duty and the rest are civilians, we're willing to help make the arrests before they escape and make any more messes for you to clean up. If you can send some officers back with us that'd be best and keep the chances of a bloody mess to a minimum. If you really can't, what we need from you is a permit to enter the tower and make the arrests."
 
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pneumatik

The 8th Evil Sage
Berrent, Human Rogue

Berrent watches Dorius and Brad leave for the nearest Watch station. "Okay, guys, we need to watch these doors. I'll get up by the door with the window in the second floor. Someone needs to get the front door on the first floor and the one on the other side on the second floor. Try to act casual until the Watch gets here. Unless the cultists come out. Then yell for help and try to keep them from leaving, I guess."
 

airwalkrr

Adventurer
The dwarf crosses his arms and glowers as Brad elucidates his request. Eventually he begins to nod as he sees the logic of Brad's thinking. "You make a good case, son," he says gruffly. "I'd be obliged to offer you a temporary waiver of jurisdiction provided you can take care of the matter in the next 24 hours. But I can't spare a single man to assist you this night. Too many zany cultists and anarchists taking to the street like the Prophecy has doomed Eberron to annihilation. I've already had more reports of looting and homicide tonight than I can handle.

"Oh, and if you're looking for compensation, you won't find any here. You'll have to put in for overtime with your own garrison Commander. I'm just not authorized to give you that."


The dwarf steps out and quickly orders his clerk to write up a warrant for the investigation of Tain Tower and a Letter of Dispensation authorizing Brad and his associates (who are referred to in the Letter as Conscript Deputies). The gnome clerk quickly prepares the warrant and Letter with a magical pen as the dwarf dictates the terms. The clerk and the Night Officer then seal the two documents in turn before handing them over.

"One last thing,"
the Night Officer says to you as you head out the door. "Don't get yourself killed. The last thing I need right now is more cross-garrison paperwork. That's an order."

Brad and Dorius gather the documents and head back to meet with the rest of their party. With the knowledge of the chaos that is going on at the Warden Towers garrison, the two notice things that they might not have considered before (see Spot and Listen, below), but they are on a mission and cannot be deterred. The journey back to the University District is much quicker, as you find the way a bit more familiar. It takes only 13 minutes. Thus, in less than an hour, Dorius and Brad are back at Tain Tower to meet the party, who have taken up a more stealthy observation point across the street so as not to stand out.[sblock=The Warrant and Letter of Dispensation]The Warrant issued grants Brad and his Conscript Deputies (each of whom is mentioned specifically by name) authorization to search the premises of Tain Tower without limitation, but does not authorize unnecessary damages. In the event that offending parties offer resistance, the law officers are not allowed to initiate hostilities, but are granted permission to use equitable force in response. They may also pursue and detain any suspects with reasonable cause. In other words, you can't use lethal force unless it is first used against you, and you aren't allowed to just tear stuff up.

The Letter of Dispensation grants Brad the authority to act outside his jurisdiction as an Officer of the Sharn Watch limited to the Menthis Plateau ward (which is a pretty large area) until midnight on the 1st of Zarantyr, just under 24 hours from now.

The documents are pretty loosely written with only a few exceptions. If you are concerned about any actions your characters might take, feel free to ask me. But for all practical purposes, you now have the law on your side. All you need to do now is decide how you will approach the tower. Remember that you have the double doors on the east side of the bottom floor and a door on both the west and east sides of the second floor. The window where the psicrystal spied the cloaked individuals was over the alleyway on the south side of the tower on the third floor. The man with the books was behind the west door on the second floor. (Hopefully that matches up with what I said earlier.)[/sblock][sblock=Brad and Dorius Spot DC 10]You spy a group of hooligans breaking into a small shop and hauling out furniture along the way.[sblock=Spot DC 15]You notice a group of shadowy figures in an alleyway with daggers drawn facing off against another group of shadowy figures on the other side of the alleyway. They appear to be at a stand-off.[sblock=Spot DC 20]You can faintly make out the shadow on a back wall several stories above which appears to be jabbing or hacking at someone or something. It is not clear what it going on until you see a spatter of liquid hit the wall, most likely blood.[/sblock][/sblock][/sblock][sblock=Brad and Dorius Listen DC 10]Sharn is not as quiet as it was when midnight struck about an hour ago. You are now hearing more than the occasional scream. You are hearing indiscriminate shouting, cries, and hollers every minute or so.[sblock=Listen DC 15]You hear a woman's plaintive cry for help above the din, but cannot determine its exact location.[sblock=Listen DC 20]You make out someone crying "The Seekers take vengeance tonight!"[/sblock][/sblock][/sblock]
 

FloatingDisc

First Post
When they arrive back at Tain Tower, Dorius takes it upon himself to address the group: "All hell has broken loose in the city, and it looks like we've been deputised!"

Dorius then begins to hand out the Warrants, and when he gets to Vigil, fixetruct with a serious look and says "Also, I have it on good authority that the felons within the Tower are engaged in highly, I repeat, highly blasphemous activities."

OOC (DM's eyes only)
[sblock]
Dorius is lying to Vigil in an attempt to get him fired up, hoping to inspire the paladin to some behaviour worthy of a news story. Should I roll a Bluff check? [/sblock]
 
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airwalkrr

Adventurer
[sblock=Dorius/FloatingDisc only]I rolled your Bluff (16) against Vigil's Sense Motive (9). So I won't say anything. Of course, if he looks at the evidence closely he might figure out there is only circumstantial evidence to support your presupposition.[/sblock]
 

Moon_Goddess

Adventurer
Supporter
"Deputized, Not exactly what I felt like I would get into this night. Surely we can simply knock and try to talk to them peacefully. Perhaps convince them to admit the truth."
 

kinem

Adventurer
"Does anyone here know how to pick locks? If so, it could be our best chance to surprise them.

And remember, we're not allowed to use deadly force unless they start it. And I don't care what god they follow, so knock that crap off. Nothing will excuse you if you take it as an excuse to murder every guy wearing a red dress."
 
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pneumatik

The 8th Evil Sage
"We're cops now, right? We can go wherever we see wrongdoing. I mean I think we should knock first, but if no one let's us in we'll just kick in the door. If I'm gonna get conscripted then I'm doing a forced entry."
 

Herobizkit

Adventurer
"Your perception of Divine Right is flawed. There is only one sentence that is due the followers of Vol. If the interlopers find value in life, they will surrender. Given that they have turned from the Light..."

Tightening his grip on his mace, he grimly adds, "Vigil expects otherwise."

Vigil stands ready, confident that it will take more than a door to prevent his deliverance of Argent justice.
 
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