Ancalagon
Dusty Dragon
Lal stepped forward the pair. He hadn't quite heard what the drow had said, but the reply by the one named Willow took him by surprise. Very few here had been receptive to his teaching - they seemed to baffle the locals more than anything else. But what Willow had said ... was not far from the Truth.
"You are correct indeed Willow. To be one with the Universe is to unlock its limitless potential."
He planted his feet a bit wide and leaned on his tabar, his dark eyes looking Northwest, into the distance, as if trying to see beyond the trees and hill and see their foe. Compared to the elves' natural grace he seemed lumbering, but for a moment he seemed as strong and as rooted as a knarled oak.
"In my homeland there are deeds noble and foul, no different than here I imagine. But few are seen as evil as necromancy. The cycle must begin anew. Necromancers work against the order of things. To purge them is akin to lancing an abscess - painful and messy, but better than the alternative. I am but a humble traveler far from home... but I - and the others - will help."
[sblock=Minisheet]
Lal Qalandar, of the Purple Lands
Human Barbarian (hermit)
AC: 13 (+1 dex, +2 Con due to unarmored defence)
Initiative: +1
Speed: 30
HP: 14/14
Hit Dice: 1/1
Passive Perception: 13
SAVES: Strength +5, Dexterity: +1, Constitution: +4, Intelligence: -1, Wisdom: +1 Charisma: -1
Skills: Athletics +5, Medecine +3, Perception + 3, Religion +1
Tools: herbalist's kit (hermit)
Language: Common, Yellow City Trade Tongue, Parbati, a bit of Lamarakhi[/sblock]
"You are correct indeed Willow. To be one with the Universe is to unlock its limitless potential."
He planted his feet a bit wide and leaned on his tabar, his dark eyes looking Northwest, into the distance, as if trying to see beyond the trees and hill and see their foe. Compared to the elves' natural grace he seemed lumbering, but for a moment he seemed as strong and as rooted as a knarled oak.
"In my homeland there are deeds noble and foul, no different than here I imagine. But few are seen as evil as necromancy. The cycle must begin anew. Necromancers work against the order of things. To purge them is akin to lancing an abscess - painful and messy, but better than the alternative. I am but a humble traveler far from home... but I - and the others - will help."
[sblock=Minisheet]

Human Barbarian (hermit)
AC: 13 (+1 dex, +2 Con due to unarmored defence)
Initiative: +1
Speed: 30
HP: 14/14
Hit Dice: 1/1
Passive Perception: 13
SAVES: Strength +5, Dexterity: +1, Constitution: +4, Intelligence: -1, Wisdom: +1 Charisma: -1
Skills: Athletics +5, Medecine +3, Perception + 3, Religion +1
Tools: herbalist's kit (hermit)
Language: Common, Yellow City Trade Tongue, Parbati, a bit of Lamarakhi[/sblock]