Archon Basileus
First Post
EVERYONE
The impasse is short-lived. Having decided to continue down, the group splits and works on reassuring the chosen escape route.
Marius stretches his arm over the short abyss between the bridge and the column under the heavy statue. A swift twist of his hand puts pressure on an elaborate crux-like symbol. It sinks, releasing a plaque of stone with a click, springing it half-open to the interior of the column.
As the adventurers focus on false leads and watch the path behind them, the impacts against the stone wall grow and change in nature. The sheer strength of whatever rams that wall above vibrates through the halls, making them tremble under the pressure. Dust and chipping fall from the roof, revealing nooks and crannies under the unnatural light of the rod. Soon enough, the muffled sounds of dry impact are followed by the insidious gritting of cracks, the stone concealing the path above clearly giving way to the monstrosities on the other side.
Arvana turns a concerned face towards Morgrym. “By the Seven Crowns, what is that?" - The ramming sounds have now become thunderous as brittle bas-relieves crack and fall. Amidst noise and dust, a ragged howl can be heard, loud and furious.
Seconds fly by as Marius runs back and forth. The trail of black blood begins to gain shape, only to fade away as he simulates hurried steps in fair amounts towards the massive stone gate. The cardiac explosions of marble advise the monk to be quick.
As soon as the monk’s distraction is ready, a final, loud crack is heard from above, followed by ominous, brief silence. And then, an explosion! The discernible sound of stone boulders flying down the stairs echoes through the hall. Tremor envelops the hole area as several plaques plummet down with loud crashing. Statues shake in their pedestals, despite their huge weight. Two of them, near the walls, tumble down as trees cut from their roots, shattering as they bash against the floor. To the adventurer’s concern and horror, as the marble figures break a faint glowing mist ascends from them, almost as if a vaguely human shape arose from each image, suddenly freed from a long forgotten prison. Cries of agony and insane laughs can be heard from both statues, and soon enough the mists vanish in the air.
From the stairs, a sharp and thunderous roar comes, turning the passages behind the adventurers into maws of terror. As it interrupts itself, heavy steps can be heard as they descend the stairs above. At first, they are slow and calculated, as if to study the terrain they tread. Soon enough, though, they increase their cadency almost to a running pace, and another terrible roar can be heard! Whatever comes down is closing in fast!
A furious, horrid roar can be heard from the stairs in the back.
MARIUS
[You did a very good job with the trails. Survival is more than enough to do them. You manage to open the door to the secret path without further problems. A simple leap through the chasm will lead you all inside. No need for further tests…. For now.]
REYNARD
[As the statues break, Reynard sees, better than the others, as the gaseous forms rise from the broken images. Even though they’ve vanished, Reynard still feels as if they were being watched.]
MORGRYM
[Considering distance and sound intensity, you’ll all escape by the skin of your teeth, or that’s what you calculate, at least. If anyone stalls for any reason whatsoever, odds are the thing that comes down will crash against you. You also counted the time it took to bring down a 15 inch’ stone door: about a minute, eleven series of strikes against the door.]
EVERYONE
“Such a gentleman, you.” – Arvana responds, set on contesting the suggestion, but changes her mind as soon as the sounds from the passage gain intensity. She leaps swiftly into the dark passage, holding on to the threshold and reaching out for the others. “Damn it, hurry up, boys!” – concern turned to fear as the beast approaches.
[Ok, time is scarce and you have a lot to cover!
1) Roll either acrobatics or stealth against CD 5 to take flight quickly enough. If anyone wishes to retrieve the sun rod or any other items, apply +3 to the difficulty. This test is only intended to determine if you will be able to reach the hidden path without delay and in secrecy.
Also, someone roll an additional 1D20, no modifiers – unless someone has a lucky charm or something like that.
This is for… Well, I’ll keep it a secret for now!]
MAP UPDATED - Two broken statues
https://docs.google.com/spreadsheets...gid=2051010950
@Trogdor1992 @Neurotic @KahlessNestor @Jago
The impasse is short-lived. Having decided to continue down, the group splits and works on reassuring the chosen escape route.
Marius stretches his arm over the short abyss between the bridge and the column under the heavy statue. A swift twist of his hand puts pressure on an elaborate crux-like symbol. It sinks, releasing a plaque of stone with a click, springing it half-open to the interior of the column.
As the adventurers focus on false leads and watch the path behind them, the impacts against the stone wall grow and change in nature. The sheer strength of whatever rams that wall above vibrates through the halls, making them tremble under the pressure. Dust and chipping fall from the roof, revealing nooks and crannies under the unnatural light of the rod. Soon enough, the muffled sounds of dry impact are followed by the insidious gritting of cracks, the stone concealing the path above clearly giving way to the monstrosities on the other side.
Arvana turns a concerned face towards Morgrym. “By the Seven Crowns, what is that?" - The ramming sounds have now become thunderous as brittle bas-relieves crack and fall. Amidst noise and dust, a ragged howl can be heard, loud and furious.
Seconds fly by as Marius runs back and forth. The trail of black blood begins to gain shape, only to fade away as he simulates hurried steps in fair amounts towards the massive stone gate. The cardiac explosions of marble advise the monk to be quick.
As soon as the monk’s distraction is ready, a final, loud crack is heard from above, followed by ominous, brief silence. And then, an explosion! The discernible sound of stone boulders flying down the stairs echoes through the hall. Tremor envelops the hole area as several plaques plummet down with loud crashing. Statues shake in their pedestals, despite their huge weight. Two of them, near the walls, tumble down as trees cut from their roots, shattering as they bash against the floor. To the adventurer’s concern and horror, as the marble figures break a faint glowing mist ascends from them, almost as if a vaguely human shape arose from each image, suddenly freed from a long forgotten prison. Cries of agony and insane laughs can be heard from both statues, and soon enough the mists vanish in the air.
From the stairs, a sharp and thunderous roar comes, turning the passages behind the adventurers into maws of terror. As it interrupts itself, heavy steps can be heard as they descend the stairs above. At first, they are slow and calculated, as if to study the terrain they tread. Soon enough, though, they increase their cadency almost to a running pace, and another terrible roar can be heard! Whatever comes down is closing in fast!
A furious, horrid roar can be heard from the stairs in the back.
MARIUS
[You did a very good job with the trails. Survival is more than enough to do them. You manage to open the door to the secret path without further problems. A simple leap through the chasm will lead you all inside. No need for further tests…. For now.]
REYNARD
[As the statues break, Reynard sees, better than the others, as the gaseous forms rise from the broken images. Even though they’ve vanished, Reynard still feels as if they were being watched.]
MORGRYM
[Considering distance and sound intensity, you’ll all escape by the skin of your teeth, or that’s what you calculate, at least. If anyone stalls for any reason whatsoever, odds are the thing that comes down will crash against you. You also counted the time it took to bring down a 15 inch’ stone door: about a minute, eleven series of strikes against the door.]
EVERYONE
“I say the lassie walks up front where we can see ‘er.”
“Such a gentleman, you.” – Arvana responds, set on contesting the suggestion, but changes her mind as soon as the sounds from the passage gain intensity. She leaps swiftly into the dark passage, holding on to the threshold and reaching out for the others. “Damn it, hurry up, boys!” – concern turned to fear as the beast approaches.
[Ok, time is scarce and you have a lot to cover!
1) Roll either acrobatics or stealth against CD 5 to take flight quickly enough. If anyone wishes to retrieve the sun rod or any other items, apply +3 to the difficulty. This test is only intended to determine if you will be able to reach the hidden path without delay and in secrecy.
Also, someone roll an additional 1D20, no modifiers – unless someone has a lucky charm or something like that.

MAP UPDATED - Two broken statues
https://docs.google.com/spreadsheets...gid=2051010950
@Trogdor1992 @Neurotic @KahlessNestor @Jago
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