" Coming down here was not exactly our plan from the get go, mon ami," Reynard admitted, thinking the shaman at least sufficiently cowed to turn and face Arvana herself.
Strange titles were being thrown about. The Lady, the Seamaiden ... Reynard was not sure if they were familiar or not; his mind was currently focusing on the current situation.
" We were forced to flee from an attack above, some flying, hideous creature. Down here was the only avenue of escape."
How much do we trust her with ..? Well, I suppose no harm in the truth for now ...
Clearing his throat, Reynard went on, meeting Arvana's exposed eye with his own pair.
" We met with a dwarf. Grontar, Grontar Ironsight, whom I fear the worst of at the moment; he may be dead, I'm not sure."
With slow, cautious movements, Reynard signaled he wanted to get something from his pack. Slowly, the gunslinger poked around through his belongings (the light from the still-glowing sunrod poking out here and there) and drew out the dagger given to them by the dwarf, gripping it tight but showing it regardless.
" Is this what you're talking about, Miss Arvana? I've no reason why the Ichtians want it badly enough to die for it, but it was entrusted to ourselves and I plan on protecting it, for now."
He cocked an eyebrow at the woman, noting some of her words.
" Although it seems you wanted something badly enough to associate with Ichtians in the first place. What exactly did they give you ..?"
[sblock=Some Rolls]Reynard is trying to see if the titles "The Lady" or "The Seamaiden" are at all familiar. Unsure what they would be for a roll, so take the first as a Knowledge (Local) and the second as a Knowledge (Religion)
[roll0]
[roll1]
I suppose also a Diplomacy roll in case it is needed, as well as a Sense Motive to see if Arvana's response is on the Up-And-Up
Diplomacy: [roll2]
Sense Motive: [roll3][/sblock]
[sblock=Reynard's Stats]
Character Sheet
HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9
AC: 18
Flat: 13
Touch: 18
Fort: 7
Reflex: 10
Will: 7
In Hand: Pistol,
Cosim Camman Denoctusd
Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6
Paper Cartridges: 66/70
Entangling Shot: 5/5
Flare Cartridges: 5/5
Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly
[sblock=Adventure Notes]
Game Info: We have a dagger and apparently lizards want it. But they can't have it.
[/sblock][/sblock]