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Pathfinder 1E [IC] - TIDERULER OF MARAN

Near Maran
Night
Round 0

“Well, tha’ was a lot o’ talkin’,” Morgrym said as they were left to their own devices. “An’ I’m still no’ sure I understan’ most o’ it.” He scratched at his beard, found some piece of his last meal, and popped it into his mouth, chewing thoughtfully before taking Dram’s goblet and tossing back what remained. “Sae wot are we gaein’ t’ dae? We trustin’ ‘im?”

[sblock=Actions and Rolls]
Move:
Action:
[/sblock]

[sblock=Ministats]
HP: 59/59 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 16 (+2 vs bull rush, trip)
Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 7/7/day
Wild Shape 1/1/day

Conditions:

Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1: Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Faerie Fire, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock]
 

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HAGADARK

"Well, honorable shaman, I think I shall have need of your talents immediately. Valley scouts have reported that the serpents roam the northern edge of the desert, menacing to clash against the odrosan forces. The valley isn't safe, in other words, and your men are far more skilled than nerathian militias. I asked them to move towards the hills for the time being. After suggesting they could use the old walls, provided they managed to rebuild at least part of them, they laughed, saying that "orcs do not hide behind walls". I have offered a sum of gold in advance for your services, to be partaken between your men. As for you, I guess we might negotiate around more sensible riches. I am prepared to offer you part of my knowledge in exchange of your allegiance..." - he now turns to the others - "...and the same goes to you.
"I will see what we can do about this. I will join them or not depending on what we...well, what *they*...decide to do with the dagger. I urge you to allow Mage Dram access to the Dagger. He knows much and secrets of bygone era are his stock and trade."


But first I must have your decision on what pertains the dagger... and the Tideruler. I warn you, though.
To the group:
"Would you have me along for the quest? I know we didn't really start well what with bringing you here, but that was just a job. I would like to help keep the people of Maran safe."

Nothing that is decided here will be easy to accomplish. Should you wish to find the Tideruler, we'll need to find an heir to the artifact first; should you choose to forget all of it and destroy the dagger, we still have to uncover the whereabouts of the only thing that stands a chance of destroying it. There are yet other options that have occurred to be, but you must define if you are to see Maran's salvation to the end or not."
"I am willing to do what needs to be done. As long as there are no unnecessary deaths. But sacrifice is something warriors understand well. And we will do our part as required."
 

EVERYONE

Climbing out of her silence, after Dram's staggering long explanations, Arvana begins to choose from the table, saving wine for her skin and fruit for her purse. Occasionally, she looks up, adding an observation or paying particular attention to a part of the debate.

“Sae wot are we gaein’ t’ dae? We trustin’ ‘im?”

"We trust no one. Such is the rule" - she turns to Marius right after saying it. "I know, a few hours ago you didn't trust me as well, and you possibly don't trust me yet, past the fact that we shed some blood together. And I find it reassuring, to say the least." - she handpicks from the pears on the table, choosing the prettiest.

"But here's the thing: we can deal with each other. Dram... I don't know if we can take him, should we have to. After all, he did hire a handful of greenskins, and nerathians seem happy to do his bidding."

"Would you have me along for the quest? I know we didn't really start well what with bringing you here, but that was just a job. I would like to help keep the people of Maran safe."

"Gods of sea and sky, I trust the orc more than I trust the human. No offense... - she glances at Hagadark. "At least the shaman works for coin. You can always trust coin." - she looks around, right after filling up her purse. "And I don't trust these walls as well. There's something... odd... About these pictures. My blood boils just to look at them. I say we discuss these matters... But far away from here. Why not go to one of the towns, to begin with? there we can find a nice, cozy table near a fountain, freshen up, leave the desert heat behind..." - she offers, desperate to leave the manor.

"Would you have me along for the quest? I know we didn't really start well what with bringing you here, but that was just a job. I would like to help keep the people of Maran safe."

"I am willing to do what needs to be done. As long as there are no unnecessary deaths. But sacrifice is something warriors understand well. And we will do our part as required."

Arvana gives him a puzzled, curious glance, apparently fascinated by the sudden display of nobility upheld by Hagadark. Soon after, she seems to feel more comfortable around him, but her sense of urgency still does not go away.


HAGADARK


"I will see what we can do about this. I will join them or not depending on what we...well, what *they*...decide to do with the dagger.

Dram doesn't seem to rely too much in Hagadark's efforts for conciliation. At first, the half-orc suspects that this is Dram's ruse. By stepping away from the shaman, he might make Hagadark a more ubiquitous participant, increasing his chances of convincing the others. On the other hand... Dram might just have his own tricks under the sleeve. That is a matter of concern for Hagadark. If Dram's reach is as people say, then he might have anticipated several other ways to get his hands on the dagger.

EVERYONE



[Arvana proposes that the group descends into the valley, away from the orcs - Dram's payed henchmen - and away from the manor. She decides to go as far as the fields with Dram's car, but she prefers to finish the way on foot. Anyone that wants to follow her, just assume that the description below is as follows. Otherwise, just say what you want to do, and we'll adapt the posts as necessary.]


The distrustful conductor takes the car down the path, leading it to the limits of the fields. He stops as soon as the thick of the hills comes to an end, at a crossroads that might lead someone towards the hilltops, through a dark wood or into the valley and, eventually, the village. The woman decides to go forward, tasting the fresh air of the night and seeing the distant lights in the valley. Even though the whole area seems peaceful, there are far too many lights for a night in the fields. The hilltops around are alive with the traffic of watches, and the roads below reach out with the faint noise of movement.

A few minutes later, the car passes down, scouting the area as it follows through to the village. Arvana twists her way and decides to go around the valley towards the dwarven settlement, encrusted within the mounds, not far from there. Her distrust is visible, and at least it leads to a pleasant walk through the ravines and the crops.

An hour goes by before the settlement's gates can be seen. Considering the size of the valley, they are impressive. A pair of statues flank the entrance, a halfling at one side and a dwarf at the other, both holding the tools of the trade - a scythe and a pike. within, after a 200 feet stretch and a brief altercation with a pair of gnome guards, a small, industrious and organized village sprawls. Cut in fine stone and build to house several layers, the small towers surround a triangular square. The entire place is lit by fires, sprung out through walls and housed in a sconce placed up above. Two hours before Vespers, the place is already at full speed. The small marketplace is alive, the furnaces are hot and the alleys are crawling with workers.

A while later, the same industrious scene is met within the walls of the Oddfellows of Nerath Wall, a tavern that tends to the small Worker's corporation housed within the small men village.

The place is defined by the brown, stony aspect of its' walls. Heralds of many dwarven houses decorate the place, sharing space with numerous genealogies of halfling families and gnomish seals. Memory strikes deep in the hearts of these men. Many workers fill the place, even in this strange hour, beyond nocturnal and not entirely dawned. Most of the customers are from the small species, but they seem to be at least a little receptive around here, since many humans bring their businesses to the Oddfellows as well. Some even hold a foreign, exotic appearance, as a pair of ashirite merchants at one corner, a group of human rangers at the balcony, and a pair of traveling monks from the Temple of the Dragon at the communal table - among others....
[MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [MENTION=4936]Shayuri[/MENTION]
 

Marius nods to Arvana and her reasoning.
"You didn't do anything to garner distrust, Arvana. My suspicions were just a reaction to your unexpected arrival. While I agree it would be dangerous to fight Dram or talk to freely, I don't think we can get far enough in his valley to be outside of his influence and ability to track us. Or listen in if he so chooses. But I'm willing to go with you if you feel it makes it less likely to be overheard."

The monk partakes of the wine and fruits of the table, recovering some of his energy.
"Hagadark, you treated us with respect, but you're still in the employ of the wizard. You understand if your motives are somewhat suspect? But you showed courage on the battlefield and you're clearly leader of your men. This quest will be hard and dangerous and I'm willing to travel with you. But not (yet) to entrust you with the dagger. Or include you in our decision. If you'll come with us, we will ask you to remain fair distance away while we talk. Or you can go to your people and organize the defense. We could even help depending on the plan we agree on."

"Mourgrym, we need Dram and his knowledge. I wouldn't allow him to use the dagger, at least not before we discover exactly how to destroy it. And I would be reluctant even then. He says he wants to call his kin back. There are priestly magics that can do that. And death, even death of the loved ones is part of the natural order. He should deal with it and move on, not seek the things that call them beyond the grave. My vote would be to travel to gnomes library. We need to discover more about Tideruler and its powers and abilities. If it is too dangerous, we fight this war without it. The ancients knew something that made them lock it up."

At Nerath Wall, after the party finds the table, Marius excuses himself from the party and approaches the monks
"Greetings, brothers. I am Marius Soarleaf, young shadow dragon of the dark school, pupil of master Odreos." he formally introduces himself.

OOC: The idea is to see what they are doing here and if he can enlist their aid in watching Dram, if they aren't already. We can dialogue that part in parallel with party conversation?
 

Nerath Wall/Oddfellows Inn
Night
Round 0

Morgrym looked around the inn as they walked inside. It was certainly a more familiar sight to him than the luxurious manor of Dram. And there were a lot of dwarves in this town, as well as the smallfolk. He noted the foreigners, too, so at least they wouldn’t stand out too much.

Despite having just eaten and drank at the manor, Morgrym bellied up to the bar and ordered a good, strong dwarven ale with a dwarven whiskey, something to wash out the fine, sweet wine he’d had at Dram’s. He also ordered one of the roast chickens on the spit.

[sblock=Actions and Rolls]
Move:
Action:
[/sblock]

[sblock=Ministats]
HP: 59/59 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 16 (+2 vs bull rush, trip)
Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 7/7/day
Wild Shape 1/1/day

Conditions:

Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1: Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Faerie Fire, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock]
 

Shayuri kept to herself during the voyage to this village, mulling over the things Dram had said, and the things he hadn't said.

As they all trundled into Oddfellows, she spotted the merchants who shared with her some of the distinctive appearance of those hailing from Ashir. In reaction she quickly pulled up her cloak's hood to give her own features a little concealment, and picked a table away from inconvenient torches or fires to help that concealment along.

She hadn't mentioned anything to Dram, but his account of Ashirites hunting people who sought information of the dragons and Tideruler was something she'd anticipated. Of course, Dram must have run a much larger operation than she had...Shayuri hadn't tangled with them more than twice. Maybe three times if that pair of hoodlums that stalked her in the alleys of Beldamar were with them. Regardless, she wasn't anxious to attract their attention here. Evading them had been one reason she'd come all that way.

Not the only reason, of course...but not an insignificant one. Shayuri hadn't provoked them the way Dram had, but she also had far fewer resources to deal with them.

As tempting as it was to go to her countrymen and greet them as brothers...the risk was too great to justify such a paltry reward. Her appearance was too distinctive. Even if they didn't immediately realize who she was, sooner or later they'd report to others what they'd seen. And sooner or later that report would reach someone who recognized the description. And then it would all begin again.

When a server came to her table, she asked for wine. Good wine. Not a very dwarfly drink, but she wasn't a very dwarfy person.

Never letting her eyes stray from the merchants, she set her mind to the task of turning what Dram had told them into a course of action.
 

"Gods of sea and sky, I trust the orc more than I trust the human. No offense... - she glances at Hagadark. "At least the shaman works for coin. You can always trust coin." - she looks around, right after filling up her purse. "And I don't trust these walls as well. There's something... odd... About these pictures. My blood boils just to look at them. I say we discuss these matters... But far away from here. Why not go to one of the towns, to begin with? there we can find a nice, cozy table near a fountain, freshen up, leave the desert heat behind..." - she offers, desperate to leave the manor.

"None taken, the orcs have very altered reputation from the ancient past. And don't mistake me being a mercenary for being in this only for coin. Money is needed for betterment of the world, not for my personal gain. Unfortunately, to make something better, you usually need money" Hagadark shrugs
"One of the ways is to take dangerous jobs and earn lots of money in short time. Another is to hire your tribe out. But always, there is an ultimate goal in mind."
He motions toward the images, in the gloom of the room barely discernible to those of human descent.
"You have good eyes, but except them eyes following you, I don't see anything especially odd. What do you see?"



[Arvana proposes that the group descends into the valley, away from the orcs - Dram's payed henchmen - and away from the manor. She decides to go as far as the fields with Dram's car, but she prefers to finish the way on foot. Anyone that wants to follow her, just assume that the description below is as follows. Otherwise, just say what you want to do, and we'll adapt the posts as necessary.]


The distrustful conductor takes the car down the path, leading it to the limits of the fields. He stops as soon as the thick of the hills comes to an end, at a crossroads that might lead someone towards the hilltops, through a dark wood or into the valley and, eventually, the village. The woman decides to go forward, tasting the fresh air of the night and seeing the distant lights in the valley. Even though the whole area seems peaceful, there are far too many lights for a night in the fields. The hilltops around are alive with the traffic of watches, and the roads below reach out with the faint noise of movement.
If no one objects to him being there, Hagadark joins the compaions, but makes no trouble if they ask for private talk in the tavern. There are always mercenaries to hire, rumors to hear and knowledge to be gained. He surreptitiously drinks the potion to enhance his perception and reflexes.
 

EVERYONE

Despite being as lively as possible, the place is held on a business-like fashion. Music is kept to a minimum, and drinks are poured copiously solely on account of dwarven's legendary resilience. Many chalk boards inform of prices - from food to rooms to trading goods - and information is sprung out everywhere concerning fees and associates' rights, in at least three distinct languages - dwarvish being the most prominent.

All is kept to a reasonable, quiet tone, differently than most taverns the companions have known throughout their lives. But then again, this is not exactly a tavern, and the people from Nerath Wall is not exactly festive...

MARIUS

[We can roleplay the two conversations at once, of course! It would be, as far as I believe, far more practical to just side-line individual actions as decisions are made!]

You didn't do anything to garner distrust, Arvana.

Arvana bends her head in recognition of Marius' words.

"You show concern for the well fare of everyone involved. No better side to be, as far as this conflict is concerned." - she continues, avoiding food and drink.

***

"Greetings, brothers. I am Marius Soarleaf, young shadow dragon of the dark school, pupil of master Odreos."

The monks salute Marius, clearly content to see a fellow monk in Nerath. They introduce themselves as Laozi and Meng-zu, pupils of Zao the Robin. Marius recognizes their bows and identifies both of them as students of the Ascending Sun, the order's mounted archers. Their horses shouldn't be far, as well, holding an intimate link with their riders. As Marius mentions Odreos' name, the monks nod in approval. His master is well-known among all others, and Marius' name does not fall far behind. The shadow school commands great respect for all the dangerous tasks it takes upon itself.

"We heard rumors of your departure, brother..." - Laozi starts - "...and it didn't come as a surprise. Troubled times, I believe, are ahead of us. Odreos himself sent forth some of your fellow shadow students to investigate the many strange happenstances that plague the lands south of the Mouth of Fire. We ourselves helped some refugees here..." - he gestures towards several dwarves, clearly mountaineers lodged in the Oddfellows. "A golden spur's with us as well..." - he uses the common designation for the knight-paladins of the Order.


MORGRYM


As the druid takes his parcel of food, he begins to realize how many mountain dwarves are around. At first the druid considers them to be merchants, just as himself, descending the mountains to trade cheese and wool for the barley and wheat from the lowlands. Soon enough, though, this first impression vanishes. They're too numerous, counting among their numbers a fair share of children and elders, none of which would ride with a caravan. Before Morgrym can inquire about their presence, though, he overhears a familiar voice from over his shoulder calling out to him.

"Morgrym?" - young Adelia's voice calls out to him. The damsel is Rurick's younger sister, one of the many farmers to live a few miles away from Morgrym's hut.

"Morgrym, you're here!" - she repeats, excitedly. "Good winds, at last! How did you find us?" - she gestures around, and now the druid recognizes a few faces from the valley where he tends to his flock.

SHAYURI

The sorceress' disguise works like a charm. The merchants pay no attention to her. In truth, no one notices her distinctive features, mistaking her for another peddler. Her request isn't frowned upon as well, and a nice mixture of a rare southern wine is soon brought up. The tender brags about having a selection of frozen wines as well before moving on to the next table.

As the companions debate their next steps, Shayuri notices the tension pilling up around. The refugees are a sure sign of trouble in the north, and the locals seem to be concerned about the ever-present menace of foreign troops around the desert. One or two moans of fear also arise from the strange disappearances happening all over the White Wastes, probably linked to the legendary ancient city, rumored to have reappeared in the deepest recesses of the dry lands.

HAGADARK

A pair of halflings serve the orc without complaint. Their discomfort is clear, but they're smart enough to stay quiet and tend to his needs. A pair of gnomes, puffing around their pipes, surround Hagadark with unashamed curiosity. Eventually, one of them gathers his courage and comes around the greenskin, offering a flagon of strong ale and attempting a shy, clumsy conversation.

"I heard there's trouble up north..." - he begins, unceremoniously, as he tries to emulate the courage of a warrior. "Your men marched to the external towers, didn't they?" - he spits to the side, puffs once more. "Can you tell us what is going on?"
@Neurotic @Shayuri @KahlessNestor @MetaVoid

[Conversations can be roleplayed in parallel, no worries! I think it would make gameplay more dynamic, in fact! Also, [MENTION=24380]Neurotic[/MENTION], I was waiting for you to engage in conversation in order to define the DC to roll a diplomacy test - in order to recruit the brothers. Go ahead and roll it, if you want! Finally, sorry for the broken post... I'm finishing up this term, so... :)]
 
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Party talk:
"Umm, Arvana, understand that I'm not trying to pry. But Dram indicated you're not what you seem. Given his comments about the desert and the place where we found you...are you one of the people we fought under Maran? If not, would you tell us what you are? If you have strengths or weaknesses, we can use them or help you if we know. You want be...discarded...for what you are. Unless you're a necromancer."
Marius is uncomfortable, holding himself rigid as he talks, but this is something they need. "Knowing ones abilities and limitations in half the fight as my master says."

Monks:
Marius nods at the comments
"Yes, troubled. Right now I would welcome a master of shadow shadowing, pardon the pun, my every step. We're going to the troubled parts and we're surrounded by mercenaries. What do you know of mage Dram? What happened at Mouth of Fire? Are you staying now that you delivered these people?"
OOC: Sorry about series of questions, normal conversation would be less direct and would include back and forth with their questions in between, but such is PbP
 

Hagadark frowns at the little people, but quickly schools his features into polite curiosity.
"My name is Hagadark. I just recently returned from the south. I heard about the trouble, but you probably know more than I do. I will ask the tribe when I return. I am willing to trade information. How about you tell me what you know, both about Mouth of Fire and the desert. And I'll tell you in detail what my people saw."

He takes the ale, raising it toward the gnomes
"To unity of all people."
 
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