[IC] Wandering Star : Heroes of the Middle Reaches (Part One)

The Sea Devil hisses and cringes as the cloud of daggers stabs him in a hundred different locations.

[sblock=Charlotte]Your turn.[/sblock]
 

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Her heart pumping with a mixture of fear and excitement Charlie launched a shuriken at the green sea beast. It whirled through the melee and thudded solidly into the sea devil's chest sending forth a spray of ichor.

"That'll larn ya!" She chortled

[sblock=OOC]Sly Flourish (17+7) 24 vs AC for 12 damage.[/sblock]
 

Their faces contorted with wild maniacal glee, the hafling slinger and the sea devil turn their attention on the paladin between them. The little man stows his sling, pulls his dagger and cuts a long gash in the dragonborn's thigh. The sea devil aims a powerful thrust at the paladin but strikes far off target, nearly skewering his ally in the process.

None-the-less the scaled fiend hisses with glee, "We shall return you to your maker, meddler."

[sblock=Zarathas]You take 9 points of damage from the hafling's wild slash.[/sblock]
[sblock=Ranver]Your turn.[/sblock]
 

You'll beg for that fate, Defiler, when the Temple is done with you.

Ranver's mouth flattens in a grim line. He breathes deeply through his nose and out through his mouth. The air above the young cleric begins to waver and shimmer, coalescing into flat plane, a shield, not dissimilar to Ranver's own shield down to the sign of the goddess. His jaw muscles bunch. No... not yet.

He raises his spear, golden light crackles up and down the length of it. He raises his voice to a clear shout and slashes the spear twice, careful not to stab his associates in his zeal.

"In Her name..."

Slash! "Strike!"
Slash! "True!"

[sblock]Minor: None
Move: None
Standard: Lance of Faith WIS vs REF, Sea Devil (+2 bonus to Zarathas) Roll 16, damage 6
Action Point Standard: Lance of FaithWIS vs REF, Sea Devil (+2 bonus to Varilar), Roll 14, damage 10
Link to roll
If either lance drops him, non-lethal damage, please. Hopefully that wasn't a melee-only rule... need to read that.[/sblock]
 
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The sea devil winces in pain as both of the searing bolts of light strike true. but does not seem to be filled with the fear of impending death or defeat.

[sblock=OOC]Just to be clear, I'm not describing a mechanical resistance to radiant damage. The creature is simply, not yet afraid of dying or being defeated.[/sblock]
[sblock=Varilar]Your turn. You're no longer marked, btw. Forgot to update the conditions board.[/sblock]
 

Varilar snears at the sea devil. I'm not your biggest problem, fish-face, he taunts it. You'd better look behind you if you don't want your gills slit open. Waiting for Horto to prove him right, Varilar stands ready to slip his sword into the sea creature's back.
[sblock=ooc] Ready Action: Piercing Strike vs. Sea Devil, triggered by being in a flanking position against it. hits AC 10 (12 w/CA) for 7 damage +12 Sneak Attack. Apparently, Varilar is destined to be utterly useless in this battle. :p[/sblock]
 


May the Gods show you mercy for I won't! Zarathas throws all his determination behind his blade as he brings it down on the defiler, but unfortunatily it is too fast to dodge the blade. Nonetheless, Zarathas' friends are bolstered by his display of determination

[sblock=OOC]Paladin's Judgement (1d20+8=13, 3d8+4=13) Miss! :(

Whoever has taken most damage gets to spend a Healing Surge. It might actually be me but I wanted to make sure?[/sblock]
 

"I'd suggest you give up the fight, sea devil. You are surrounded and outnumbered." Horto slices expertly into the fishy foe. "Give up the fight, or we will bring you down."

[sblock=Actions]
I will also go for the knockout instead of kill.
Step up to sea devil.
Villain's Menace hits for 11 damage. Sea devil is marked.
Horto gets +2 attacks, +4 damage against sea devil until end of encounter.
[/sblock]

[sblock=Horto Stack Block]
Effects:
+2 attack, +4 damage against sea devil

Horto Dandorin
Init +2 Perception: 12 Insight: 12 Normal Vision
AC 18 Fortitude 17 Reflex 14 Will 13
Hit Points: 29 / 32 Bloodied: 16
Temporary Hit Points: 0
Action Points: 1 Second Wind: available
Healing Surge: 8 Surges per day: 7 / 10
Encounter Powers: Covering Attack
Daily Powers: USED: Villain's Menace
[/sblock]
 
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