[IC] Wandering Star : Heroes of the Middle Reaches (Part One)


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Varilar, heartened by Ranver's words, brushes away the sea-creature's trident and slashes at it with his dagger. Despite a desperate attempt to redirect his blade, he is unable to penetrate the creature's defenses. Despite his failure, he stays where he is, hoping to keep the enemy occupied while the fighter-types finish off the guard.

[sblock=ooc] Standard Action: Torturous Strike vs. the Sea Devil, Hits AC 15 for 13. Unhappy with that, Varilar uses Elven Accuracy, hits AC 11. Wow, IC hates me today. [/sblock]
 

[sblock=DM and Zarathas]
Is the guy in front of Horto pushable?

If yes, Zarathas could delay and I can try and have Horto push him back, which will allow Zarathas to step into the breach for an attack afterwards.
[/sblock]
 


Horto slashes at the guard in front of him, attempting to jockey for position, but the guard manages to fend off his attacks. Horto spits at the guard in frustration, and this, at least, connects with the guard's face.

Horto takes a step backwards, hoping that Zarathas fares a little better. "Your turn, paladin!"

[sblock=Action]
Tide of Iron critical miss (feast or famine over here...).
Guard is marked.
Shift backwards one square.
[/sblock]

[sblock=Horto Stat Block]
Horto Dandorin
Init +2 Perception: 12 Insight: 12 Normal Vision
AC 18 Fortitude 17 Reflex 14 Will 13
Hit Points: 29 / 32 Bloodied: 16
Temporary Hit Points: 0
Action Points: 1 Second Wind: available
Healing Surge: 8 Surges per day: 7 / 10
Encounter Powers: Covering Attack
Daily Powers: Villain's Menace
[/sblock]
 
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[sblock]I think I'd rather have coordinates than colors on our foes, there's no obvious at-a-glance connection between the colors here and the maps at strombolicus. Just a thought.[/sblock]
 


Stand and face your judgement! Zarathas roars to the human and brings his blade down cutting through his armor.

[sblock=OOC]I'll start by marking the foe, and after that Holy Strike: Attack & Damage (1d20+6=26, 1d8+8=15) which is critical so that damage actually becomes 16? Now I feel bad for already throwing good damage :(...

If the guard goes down I'll move to T9 taking opportunity attacks... That is, if it's actually possible to move there?[/sblock]
 

The last guard makes a gurgling groan and sinks to the ground as his eyes roll up in his head and his halberd clatters to the floor. The paladin moves past the Sea Devil and in return it takes a stab at him with its trident. The attack misses and the creature hisses in rage.

[sblock=Jorje]Your turn.[/sblock]
 

Growing desperate because his nightmare magics fail him, Jorje tries to summon up a real cloud of daggers against the sea creature.

[sblock=OOC]
Cloud of daggers, vs Reflex (1d20+4=23, 1d6+4=9)

[sblock=Mini stat block]
Jorje
Perception: 12 Insight: 17 Normal Vision
AC 16 Fortitude 13 Reflex 15 Will 15
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 6 Surges per day: 6 / 8
Encounter Powers: Grasping Shadows
Daily Powers: Phantom Chasm

[/sblock][/sblock]
 

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