[IC] Wandering Star : Heroes of the Middle Reaches (Part One)

[sblock=OOC]Aye. That was a milestone. Everyone gets one action point and another use of a daily item power. Also, I'm gonna post some stuff to the OOC thread.[/sblock]
 

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[sblock=OOC]I'm so annoyed right now. ENWorld has apparently eaten the post.[/sblock]

Our heroes take a few minutes to bind their wounds and regather both their breath and their wits. During that time, nothing of note happens.

The abandoned house is, in fact, completely abandoned. Unless some hidden adversary managed to slip off into the darkness, unnoticed even by Charlotte's keen senses, the entire rotten band of thugs responsible for the desecration of Melora's shrine lies dead or unconscious on the first floor or outside.

Beyond the dark stairway leading downward is a dank and musty smelling basement. This smell emanates from a large wooden tub filled with lukewarm water. Next to it, a coal filled brazier warms a large iron pot filled with similarly murky water. Trash interspersed with the shabby belongings of the street gang litters the floors and corners of the basement. There is nothing of value to be found here and the only decorations are depictions of numerous fishhooks, all crudely scratched by daggerpoint into the crumbling brick walls.

Collected together, the belongings of the felled foe are meager in value, but a party in need of equipping might find items of use. When collected together the pile of gear forms a small but formidable armory. In total there are: 3 halberds, 3 crossbows, 60 crossbow bolts, 3 suits of chain mail, 5 suits of leather armor, a sling, 10 sling bullets, 13 daggers, a short sword, a longbow and a quiver of 25 arrows. Besides this, the street gang carries nothing else of value.

The personal effects of the Sea Devil captive are somewhat more interesting. He carries only a somewhat corroded trident as a weapon. On his back is a pack fashioned from a strange looking grayish leather. Within the pack are two smaller sacks, both made from the same odd looking material. From one sack comes the heavy clink of coin. A thorough accounting reveals 200 pieces of badly tarnished silver. The contents of the other sack are somewhat unclear, though its heft would indicate a single item. Whatever the second contains, it is clear from the blue-green light spilling from a section of torn seam in the bottom that the object is glowing.

The only other item of note on the Sea Devil's person is a small amulet hanging from a cord fashioned from more of that gray leather. The amulet is carved from crimson coral and fairly well made. If sold it would fetch a small pile of coin (40gp). But that's not what makes the amulet so interesting.

typhons_seal_words.jpg
 
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Jorje's luck continues as he tries to sense magic in the found items again.

[sblock=OOC]
Arcana check (1d20+11=13)

Never rolled that bad. Jorje is cursed by IC!

[sblock=Mini stat block]
Jorje
Perception: 12 Insight: 17 Normal Vision
AC 16 Fortitude 13 Reflex 15 Will 15
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Action Points: 2 Second Wind: 1
Healing Surge: 6 Surges per day: 6 / 8
Encounter Powers: Grasping Shadows
Daily Powers: Phantom Chasm

[/sblock][/sblock]
 

Jorje spends his time handling the items taken from Sea Devil and his accomplices but is unable to determine that any of them are magical. This seems somewhat odd, as the unknown object glowing within the small leather sack is quite obviously magical in nature. Quite possibly, its magic is simply beyond the young wizard's ken.

Having neither taken the object from the sack nor touched it, Jorje cannot say what the object is. Sitting on the ground, with the soft leather draping around its edges, the item has a vague triangular shape.

The Exarch's Feather (or any feather for that matter), the item our heroes were sent here to retrieve, has yet to be found.
 
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Z' kneels down at their fallen enemy in a silent prayer and after a moment checks its lifesigns. Realising that it was still alive he starts going through its belongings handing them to Jorje for evaluation. After doing that he sits down to watch as Charlie went through the building systematically. Scratching at his own wounds he manages to loosen a scale and holds it between his claws. "That was some fight my friends. We will take this beast to the Order and it shall face judgement. I am only sorry that I can't be its executioner."
 

OOC: Am I missing something? Helium's post of 9.33 seems unfinished and I can see nothing about leather sacks or found items apart from WD's reply.
 

"Well, this will last me a few hours at the pub, at least," Horto says, unceremoniously dividing the money into equal lots. "Now will you look at this," he says, examining the pendant. "Anybody seen anything like this before? Z', perhaps we should take this back to your masters."

Horto looks around the room, imagining what might have taken place here, and then steps to the backpack, watching as Jorje feels it up. "It's going to be hard to tell what that is without even looking at it, no offense to your wizardly prowess." Horto feels the bag carefully to make sure there is nothing obviously hazardous inside, and then attempts to remove the contents.
 

Just from touching the bag, Horto can tell that it contains something like a large triangular rock, though his mind tells him it's probably something else. Something much more frightening. He loosens the cord tying the bag shut at the top and gingerly reaches inside. No scorpions sting, no razors cut and the object inside is surprisingly smooth in spots while rough in others. It's also definitely not a rock, and he's pretty sure he knows what it is.

From the sack, Horto pulls the largest tooth any of you have ever laid eyes on.

sekolahs_tooth_smaller.jpg
 

Putting their heads together, Ranver and Zarathas are able to suss out that the shark's tooth may be a religious relic of some kind, similar in nature to the Roc's Feather that the party was sent here to retrieve.

It's definitely NOT a roc's feather, though.

What's really bothering Jorje is his total failure to sense a magical aura associated with what is obviously a magical object. It's as if the item is somehow resisting his attempts to reveal its secrets.
 

"What now?" Charlie sounded more cheerful than she felt. That whole thing was scary!

"We got two prisoners and an' old tooth and some other shiny bit, what we gonna do with them? There sure ain't any feather here."

She cleaned her nails with the tip of her dagger and eyed the unconcious sea creature. "I suppose we should get to askin' him some questions, eh?"
 

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