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Ice, Luck and Honour

Man... trying on unidentified magic rings is like sending Death a chain letter.

Great update... I can't wait until things settle down and everyone has time to deal with Mikka (who's a great character, btw). Nice cliffhanger-esque ending too... I'm gonna have to start trying that.

Also, thanks for plugging my story hour! I'm glad you like it. I know I'm certainly enjoying yours.

Cheers,

Femerus
 

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Ackkk!

Finally! I got caught up with your Story. And I'm glad that I have, cuz now I get to post! And am therefore subscribed. As you notice, I also like using conjuctions as prepositions....

Q's)I thought Klauth lived in the Western Heartlands? But I guess he could be anywhere....

Like the way you have no qualms about throwing creatures much more powerful than the characters. Learning to run is healthy! I wish some of my players were so wise. sigh...

Plus, I am really liking this tale. I love the Realms and have played in it since the old Grey Box (and the Moonshae trilogy) so any story from Faerun is much appreciated. Gives me ideas!

I am intrigued by the Legacy of Torius, Thalin's birthright, and Milo's mischief. My favorite line so far is "Do you always take orders from your god?"

Don't know how many times I have heard players ask that of their fellow party members who as it so happens, worship Tyr as well.

Please write more!

B.H.--the Original Veggie
 

I wanted to write up two things before Chapter 8 got going. Firstly, the identifications of magic items not yet explained (mostly the ones picked up from the mines – these were identified soon after the ring incident. To save time, I'll post them here rather than describe effects ingame, other than important happenings), and the stats of Milo, Thalin and Torious at this point in the Story Hour.


[HIJACK]Another thing that I’d better mention: Summoning coins. In the mines fight, Lyle threw two summoning coins that brought forth the Banedead. These coins are basically self-contained summoning spells that are tied to a real-world creature (quite often Prime Material). This can happen through a number of means (debts to demons, powerful wizards, fey etc.) Anyway, summoning coins aren’t really important just yet ;).[HIJACK]


Okay. Without further ado, the magic items picked up:

Tymora’s Ring: in the possession of Milo
Activates an instantaneous Plane Shift/Commune once every six months upon utterance of the words “One. Two. One” in any language. Plane Shift locates the user to Tymora’s palace, where direct contact with the Lady of Luck herself is quite possible. All wounds are healed and adverse effects dispelled upon entrance into the palace. As a side effect, it grants Luck of Heroes on the bearer (as the FR feat) – effectively +1 to all saving throws.

Stirge: in the possession of Torious
Pick -1, which gives the user an extra attack, each round. Stirge strikes with blinding speed but is erratic in its movement, almost acting against the will of the user.

Talos’ Laughter: in the possession of Milo
Milo didn’t really take notice of the polished wooden box that these three crossbow bolts were housed in. On the underside of the case lid is the inscription: The Heaven’s Echo Talo’s Laughter As The Storm Draws Near. When held, or even thought about, the skies above the characters darken and threaten rain. Milo has not dared load a bolt yet (let alone fire one), fearing what the consequences might be.

Silver-armoured mechanical spider (tiny construct): in the possession of Milo
Fitting onto a human’s palm, the spider is inanimate until the miniature burner in the spider’s body is stoked with gems (the better the quality, the better the fuel). When powered, the spider will follow simple vocal commands of “forward” “back” “left” and “right”. Additionally, the spider has a small crystal on its head, which will emit light (as per the spell) when “on” is spoken – “off” will negate the effect.

Red Potion: in possession of Thalin
In this heavy bottle is a clouded, red liquid that constantly shifts and swirls. It refuses to be identified. From inside, the sounds of snorting and hooves can be heard.

Party finds (more important ones): Roughly 5 cure light wound salves, a cure medium wounds scroll written in dwarven, lots of gems, more gems, a flesh to stone scroll and finally, a few bags of gems.

- - - - - - - - - -

Looking back on this, these guys had some amazing stats from the get go. If there is anything off (no doubt there is), then it’s my entire fault through trying to remember the stats from that level.

Ice, Luck and Honour characters at end of Chapter 7: Trailblazing (I’m not including skills or anything other than core stats yet, give me some time to work out what was what by the next posting of stats… if there is anything in particular you want to know, then just shout)

Milo Whittersbane
Halfling Rogue 3 Sorcerer 1
Str 10, Dex 19, Con 14, Int 14, Wis 10, Cha 18
Hit Points: Not entirely sure. Roughly 20
AC: 18 (+1 size, +4 dex, +3 studded leather)
Attacks: (with Vampire) +2, (with light crossbow) +6
Saves: Fortitude +3, Reflex +7, Will +3
Feats: Stealthy, Dodge
Items of note:
Vampire, Tymora’s Ring, Talos' Laughter, Aqualish and glove

Thalin Vorspen
Human Wizard 4
Str 12, Dex 14, Con 16, Int 17, Wis 10, Cha 10
Hit Points: Roughly 21
AC: 12 (+2 dex)
Attacks: (with masterwork scimitar, Shard) +5, (with heavy crossbow) +4
Saves: Fortitude +4, Reflex +3, Will +4
Feats: Scribe Scroll, Blooded, Martial Weapon Proficiency (Scimitar), Weapon Focus (Scimitar)
Items of note:
Erifeci, Sliverspike

Torious Mangrane
Aasimar Cleric 2 Fighter 1
Str 13, Dex 12, Con 14, Int 16, Wis 17, Cha 11
Hit Points: Roughly 27
AC: 18 (+5 scale, +1 dex, +2 large shield)
Attacks: (with Freedom’s Edge) +6, (with shortbow) +3
Saves: Fortitude +6, Reflex +1, Will +5
Feats: Martial Weapon Proficiency (Longsword), Weapon Focus (Longsword), Improved Initiative, Point Blank Shot, Alertness
Items of note:
Freedom’s Edge


Those are the stats as I’ve worked them out to be (after piling through old character sheets and the PHB to find the tables), although they might be wrong here and there. Feel free to comment, of course.

- - - - - - - - - -

Hey Broccli_Head, good to hear you've caught up! (I think I killed half of the readership off with the huge chapter 6... whoops)
Q's)I thought Klauth lived in the Western Heartlands? But I guess he could be anywhere....
I changed Klauth's location. Part of the starting mix up to keep my players a little off balance. His home is currently the mountain range just below Illinvur on the Realms map (just west of Vaasa). I can't remember the name of the mountain range off hand, but thats were he is holed up... plus of course he has innumerable food pens across the entire North.

Anyway. The next update should be on within the next two days, hopefully.

Comments? Questions? Criticisms?

Spider.
 
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Spider_Jerusalem said:
Comments? Questions? Criticisms?

Spider.

sure...I also like the idea of Tymora's Ring. I may toss it to a player in my campaign. Do I have your permission?

I don't think the posts are too long. Sometimes the present tense style gets to me, but I think that is just personal preference. Reminds me too much of existenssialism....What is the desired effect? Then I can let you know if you are achieving it!

Is Mikka an NPC or a player? Are you using the old Bloodstone Lands amd Great Glacier supp?
 

:D Fantastic story!

Spider_Jerusalem said:
Hey Broccli_Head, good to hear you've caught up! (I think I killed half of the readership off with the huge chapter 6... whoops)
Your readership is growing not shrinking! It was recommended to me by another regular reader. Can't wait for the next installment now I've caught-up.

By the way.. did I mention - Fantastic story! :D
 
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I really liked those interesting magic items,especially Tymora's Ring (as everyone:D ).

I'm running a campaign in the Cold Lands by now,so it's good to see it depicted by you in that awesome way...and,of course,as a good "Dusty Grey Box Realms Fan" it's always good to see a story set in FR.
 

Favorite quotes

Thalin looks down at his companion with a sympathetic nod, “Well Milo, these sorts of magical disappearing rings have plenty of side effects. "
One ring to rule...

“You know, nobody really wants an invisibility ring these days. Maybe you’d do better with something like this…” says Mikka

“Oh. I’ve already got one of those.” Milo says
 

omg... I SO want Tymora's ring. Can I have one? Please... can I?
If you can find and kill Milo, then sure, it's all yours. But then again... Tymora does have a soft spot for that little guy, so who knows what sort of horrific holy venegeance would occur.
Sometimes the present tense style gets to me, but I think that is just personal preference. Reminds me too much of existenssialism....What is the desired effect?
To tell you the truth, I find myself slipping to past tense quite often and have to rewrite a whole paragraph. I think the reasons for using the present was attempting to get you to actually travel with the characters - as if you were seeing a film for the first time - you aren't sure were this is going. And plus, some of first person viewpoints (like Torious' first death) had to be written present tense, and I didn't want the story to fracture to much. But I'm not entirely sure - I'm hoping it's working.

Anyone else finding problems with the present usage? I doubt I'm going to change at this point in the story hour, but it would be useful to know what aspects of it are annoying.

And yeah, of course you can steal the idea of Tymora's ring. Although bear in mind (according to legend), only creatures destined to be a Chosen will actually have one fall into their possession.
Is Mikka an NPC or a player? Are you using the old Bloodstone Lands amd Great Glacier supp?
He's an NPC. Milo likes him. Thalin puts up with him. Torious wants to feed him into the Abyss. He's something of a reoccuring character, truth be told.

And no, I'm not using the supplements, reason being, a great deal of the area leaders and characters are changed around (you'll soon see why). Idea's are poached and warped, of course, but no set adventures have been used, even in the slightest.
Your readership is growing not shrinking!
I hope your right Miho, it seems you prove this point all by yourself!
I really liked those interesting magic items,especially Tymora's Ring
One of the things I wanted to achieve with this Story Hour was to make every magic item interesting in someway ("With great power, comes great responsibility") ... the magic items themselves have a few plot-hooks because of their histories, so its all "ripples", as PirateCat would say.


Thanks again for all the comments... and just who is the woman in red?
 
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