I wanted to write up two things before Chapter 8 got going. Firstly, the identifications of magic items not yet explained (mostly the ones picked up from the mines – these were identified soon after the ring incident. To save time, I'll post them here rather than describe effects ingame, other than important happenings), and the stats of Milo, Thalin and Torious at this point in the Story Hour.
[HIJACK]Another thing that I’d better mention: Summoning coins. In the mines fight, Lyle threw two summoning coins that brought forth the Banedead. These coins are basically self-contained summoning spells that are tied to a real-world creature (quite often Prime Material). This can happen through a number of means (debts to demons, powerful wizards, fey etc.) Anyway, summoning coins aren’t really important just yet

.[HIJACK]
Okay. Without further ado, the magic items picked up:
Tymora’s Ring: in the possession of Milo
Activates an instantaneous Plane Shift/Commune once every six months upon utterance of the words “One. Two. One” in any language. Plane Shift locates the user to Tymora’s palace, where direct contact with the Lady of Luck herself is quite possible. All wounds are healed and adverse effects dispelled upon entrance into the palace. As a side effect, it grants Luck of Heroes on the bearer (as the FR feat) – effectively +1 to all saving throws.
Stirge: in the possession of Torious
Pick -1, which gives the user an extra attack, each round. Stirge strikes with blinding speed but is erratic in its movement, almost acting against the will of the user.
Talos’ Laughter: in the possession of Milo
Milo didn’t really take notice of the polished wooden box that these three crossbow bolts were housed in. On the underside of the case lid is the inscription: The Heaven’s Echo Talo’s Laughter As The Storm Draws Near. When held, or even thought about, the skies above the characters darken and threaten rain. Milo has not dared load a bolt yet (let alone fire one), fearing what the consequences might be.
Silver-armoured mechanical spider (tiny construct): in the possession of Milo
Fitting onto a human’s palm, the spider is inanimate until the miniature burner in the spider’s body is stoked with gems (the better the quality, the better the fuel). When powered, the spider will follow simple vocal commands of “forward” “back” “left” and “right”. Additionally, the spider has a small crystal on its head, which will emit light (as per the spell) when “on” is spoken – “off” will negate the effect.
Red Potion: in possession of Thalin
In this heavy bottle is a clouded, red liquid that constantly shifts and swirls. It refuses to be identified. From inside, the sounds of snorting and hooves can be heard.
Party finds (more important ones): Roughly 5 cure light wound salves, a cure medium wounds scroll written in dwarven, lots of gems, more gems, a flesh to stone scroll and finally, a few bags of gems.
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Looking back on this, these guys had some amazing stats from the get go. If there is anything off (no doubt there is), then it’s my entire fault through trying to remember the stats from that level.
Ice, Luck and Honour characters at end of Chapter 7: Trailblazing (I’m not including skills or anything other than core stats yet, give me some time to work out what was what by the next posting of stats… if there is anything in particular you want to know, then just shout)
Milo Whittersbane
Halfling Rogue 3 Sorcerer 1
Str 10, Dex 19, Con 14, Int 14, Wis 10, Cha 18
Hit Points: Not entirely sure. Roughly 20
AC: 18 (+1 size, +4 dex, +3 studded leather)
Attacks: (with Vampire) +2, (with light crossbow) +6
Saves: Fortitude +3, Reflex +7, Will +3
Feats: Stealthy, Dodge
Items of note:
Vampire, Tymora’s Ring, Talos' Laughter, Aqualish and glove
Thalin Vorspen
Human Wizard 4
Str 12, Dex 14, Con 16, Int 17, Wis 10, Cha 10
Hit Points: Roughly 21
AC: 12 (+2 dex)
Attacks: (with masterwork scimitar, Shard) +5, (with heavy crossbow) +4
Saves: Fortitude +4, Reflex +3, Will +4
Feats: Scribe Scroll, Blooded, Martial Weapon Proficiency (Scimitar), Weapon Focus (Scimitar)
Items of note:
Erifeci, Sliverspike
Torious Mangrane
Aasimar Cleric 2 Fighter 1
Str 13, Dex 12, Con 14, Int 16, Wis 17, Cha 11
Hit Points: Roughly 27
AC: 18 (+5 scale, +1 dex, +2 large shield)
Attacks: (with Freedom’s Edge) +6, (with shortbow) +3
Saves: Fortitude +6, Reflex +1, Will +5
Feats: Martial Weapon Proficiency (Longsword), Weapon Focus (Longsword), Improved Initiative, Point Blank Shot, Alertness
Items of note:
Freedom’s Edge
Those are the stats as I’ve worked them out to be (after piling through old character sheets and the PHB to find the tables), although they might be wrong here and there. Feel free to comment, of course.
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Hey Broccli_Head, good to hear you've caught up! (I think I killed half of the readership off with the huge chapter 6... whoops)
Q's)I thought Klauth lived in the Western Heartlands? But I guess he could be anywhere....
I changed Klauth's location. Part of the starting mix up to keep my players a little off balance. His home is currently the mountain range just below Illinvur on the Realms map (just west of Vaasa). I can't remember the name of the mountain range off hand, but thats were he is holed up... plus of course he has innumerable food pens across the entire North.
Anyway. The next update should be on within the next two days, hopefully.
Comments? Questions? Criticisms?
Spider.