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Ice Storm... Full round?

For the reasons presented by others, I think that Ice Storm is just fine for a 4th level spell. My 12th level rogue, let's call him 'David' since uttering his true name tends to draw unwanted attention from law enforcement types, has given the party wizard carte blanche to rain down Fireball and Lightning Bolt in David's area (he tends to save on any roll but a 1). He has also sworn to slit the wizard's weasand if he starts getting frisky with Ice Storm. For the rogues of the world, Ice Storm is a real pain.

Minor correction to earlier postings,: Ice Storm IS affected by Spell Resistance, as per its listing in both the 3.0 and 3.5 SRD.

Off topic evil tactic: a group of rogues swarms the party setting up flanks and performing mutliple sneak attacks with two weapons each, while a couple of wizards stand off and lob fireballs into the melee. Or, if you want to make it an all-rogue affair, a couple of rogues with Use Magic Device and Wands of Fireball. Those Wands of Fireball can be pretty sweet. With their pathetic DC of 14, any self-respecting mid-level rogue laughs at them, but they are still doing at least half damage to most of the enemy. To make it even more exciting, have a few of the rogues that engage the enemy be holding Necklaces of Fireballs which they drop on the ground when they move in and Quickdraw their weapons. Those unattended necklaces will fail a saving throw soon enough and then, KABOOM! The rogues will probably evade most of the damage, but the hapless adventurers will taste much damage.
 

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James McMurray said:
Yep, that'sa orrect interpretation. If you don't leave the area before casting, you'll have to make a concentration check.
I disagree. He took the continuous damage, even if he leaves the area, he still has to make his concentration check.

And yes, ask LcKedovan how this spell saved his char from another 10th level fireball due to a missed concentration check :D
 

Here's a question ... why doesn't DR protect against the bludgeoning damage portion? I understand with something like Balde Barrier the blades are magical force blades or whatever, but isn't the bludgeoning damage from Ice Storm just getting hit by big pieces of ice?

Or is this just another case of close your eyes and let it slip for balance?
 

juliaromero said:
Here's a question ... why doesn't DR protect against the bludgeoning damage portion? I understand with something like Balde Barrier the blades are magical force blades or whatever, but isn't the bludgeoning damage from Ice Storm just getting hit by big pieces of ice?

Or is this just another case of close your eyes and let it slip for balance?

I always wondered that myself, for instance how about the damage from evard's black tentacles?
 

By the rules, magic spells ignore DR.

This doesn't make sense in instances like Ice Storm in 3.5, where the spell creates nonmagical (and thus immune to SR) blocks of ice that rain down. It is probably not unbalancing for you to rule that spells that ignore SR that deal physcial damage (slashing, bludgeoning, etc ...) must deal with DR.
 

juliaromero said:
Here's a question ... why doesn't DR protect against the bludgeoning damage portion? I understand with something like Balde Barrier the blades are magical force blades or whatever, but isn't the bludgeoning damage from Ice Storm just getting hit by big pieces of ice?

Or is this just another case of close your eyes and let it slip for balance?

"Ice Storm
Evocation [Cold]
Saving Throw: None
Spell Resistance: No
Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area."

-z
 

gvbezoff said:
Minor correction to earlier postings,: Ice Storm IS affected by Spell Resistance, as per its listing in both the 3.0 and 3.5 SRD.

Actually, I think Ice Storm is NOT affected by Spell Resistance in the core 3E and 3.5 PHBs (do not have my books in front of me, but I've looked at it often enough).

You may have found a major difference there, one which would make Ice Storm really suck as written (if you use the SRDs). ;)
 

youspoonybard said:
Can do double damage for essentially little cost (+1 spell level, extend spell).

Since the spell only mentions damage, not damage per round, I'm not certain that lengthening the duration would result in more damage.
 

KarinsDad said:
Actually, I think Ice Storm is NOT affected by Spell Resistance in the core 3E and 3.5 PHBs (do not have my books in front of me, but I've looked at it often enough).

You may have found a major difference there, one which would make Ice Storm really suck as written (if you use the SRDs). ;)

I'll correct myself.

Ice Storm does have Spell Resistance in both versions of the PHB.

Must have just been thinking about the lack of a saving throw.
 

HeavyG said:
Since the spell only mentions damage, not damage per round, I'm not certain that lengthening the duration would result in more damage.
I agree, but I do think that's an oversight of the designers who didn't think of the possibility to extend it...

After all, it's a 3.5 change.
 

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