Hi,
What do you thinck of my ice touched Behir ? I use the multi activation taken from from the Behir Young Adult.
Howerver I don't know exactly how saves and power recharges works.
Since each activation is a "turn" it seems it can takes angoing damage and makes saves after each turn ?
[FONT="]Icetouched Behir[/FONT]
[FONT="]Huge natural magical beast [/FONT]
[FONT="]HP [/FONT][FONT="]705; Bloodied 353[/FONT]
[FONT="]AC [/FONT] [FONT="]32; Fortitude 29; Reflex 28; Will 28[/FONT]
[FONT="]Speed [/FONT] [FONT="]7 (ice walk), climb 7[/FONT]
[FONT="]Resist [/FONT] [FONT="] 10 cold, 10 lightning[/FONT]
[FONT="]Saving Throws [/FONT] [FONT="]+5; Action Points 2[/FONT]
[FONT="]Traits[/FONT]
[FONT="]Aura 3 Frozen Lighting storm[/FONT]
[FONT="]An enemy that start its turn in the aura takes 5 lightning and is slowed until the end of its turn.[/FONT]
[FONT="]Lightning Leap[/FONT]
[FONT="]The behir acts three times in a round, on initiative counts 30, 20, and 10. It cannot delay or ready actions. On each turn in the round, it has a standard action to use. It can turn a standard action into a move action if it wants or replace it with a save against any effect. It can use one immediate action between each turn.[/FONT]
[FONT="]Standard Actions[/FONT]
m [FONT="]Claw • At-Will[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Reach 3; +21 vs. AC[/FONT]
[FONT="]Hit: [/FONT] [FONT="]3d8 + 6 damage.[/FONT]
M [FONT="]Devour • Recharge When no creature affected by this power[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Reach 3; +19 vs. Reflex[/FONT]
[FONT="]Hit: [/FONT] [FONT="]3d8 + 6 damage, and the target is swallowed. While swallowed, the target is grabbed and restrained. A swallowed creature has line of sight and line of effect only to the icetouched behir, and no creature has line of sight or line of effect to it. A creature that escapes the grab is no longer swallowed and appears in a space adjacent to the icetouched behir. An icetouched behir can move normally while it has a target grabbed in this way. When the icetouched behir dies, the target is no longer swallowed and can escape as a move action, appearing in the icetouched behir’s former space. Sustain Minor: The icetouched behir sustains the grab, and the target takes 15 damage.[/FONT]
M [FONT="]Bite[/FONT][FONT="] (lightning) • At-Will[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Reach 3; +21 vs. AC[/FONT]
[FONT="]Hit: [/FONT] [FONT="]2d8 + 6 damage plus 1d8 lightning damage, and any creature within 3 squares of the target takes 1d8 lightning damage.[/FONT]
C [FONT="]Frozen [/FONT][FONT="]Lightning Breath[/FONT][FONT="] (lightning) • Recharge [/FONT][FONT="]5 6 [/FONT][FONT="](on init 30)[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Close burst 1; +17 vs. Reflex[/FONT]
[FONT="]Hit: [/FONT] [FONT="]3d10 + 6 lightning damage , 5 ongoing cold damage and the target is immobilized (save ends both)[/FONT]
[FONT="]Miss: [/FONT] [FONT="]Half damage.[/FONT]
C [FONT="]Thunderleg Stomp • At-Will[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Close burst 3; +17 vs. Fortitude[/FONT]
[FONT="]Hit: [/FONT] [FONT="]2d8 + 6 damage, and the target is knocked prone.[/FONT]
[FONT="]Str [/FONT] [FONT="]23 (+13)[/FONT]
[FONT="]Dex [/FONT] [FONT="]20 (+12)[/FONT]
[FONT="]Wis [/FONT] [FONT="]21 (+12)[/FONT]
[FONT="]Con [/FONT] [FONT="]21 (+12)[/FONT]
[FONT="]Int [/FONT] [FONT="]7 (+5)[/FONT]
[FONT="]Cha [/FONT] [FONT="]13 (+8)[/FONT]
[FONT="]Alignment [/FONT] [FONT="]unaligned Languages Common, Draconic[/FONT]
What do you thinck of my ice touched Behir ? I use the multi activation taken from from the Behir Young Adult.
Howerver I don't know exactly how saves and power recharges works.
Since each activation is a "turn" it seems it can takes angoing damage and makes saves after each turn ?
[FONT="]Icetouched Behir[/FONT]
[FONT="]Level 14 Solo Soldier[/FONT]
[FONT="]XP 5 000[/FONT]
[FONT="]AC [/FONT] [FONT="]32; Fortitude 29; Reflex 28; Will 28[/FONT]
[FONT="]Speed [/FONT] [FONT="]7 (ice walk), climb 7[/FONT]
[FONT="]Resist [/FONT] [FONT="] 10 cold, 10 lightning[/FONT]
[FONT="]Saving Throws [/FONT] [FONT="]+5; Action Points 2[/FONT]
[FONT="]Initiative[/FONT][FONT="] +14[/FONT]
[FONT="]Perception [/FONT][FONT="]+12[/FONT]
[FONT="]Tremorsense 10[/FONT]
[FONT="]Aura 3 Frozen Lighting storm[/FONT]
[FONT="]An enemy that start its turn in the aura takes 5 lightning and is slowed until the end of its turn.[/FONT]
[FONT="]Lightning Leap[/FONT]
[FONT="]The behir acts three times in a round, on initiative counts 30, 20, and 10. It cannot delay or ready actions. On each turn in the round, it has a standard action to use. It can turn a standard action into a move action if it wants or replace it with a save against any effect. It can use one immediate action between each turn.[/FONT]
[FONT="]Standard Actions[/FONT]
m [FONT="]Claw • At-Will[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Reach 3; +21 vs. AC[/FONT]
[FONT="]Hit: [/FONT] [FONT="]3d8 + 6 damage.[/FONT]
M [FONT="]Devour • Recharge When no creature affected by this power[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Reach 3; +19 vs. Reflex[/FONT]
[FONT="]Hit: [/FONT] [FONT="]3d8 + 6 damage, and the target is swallowed. While swallowed, the target is grabbed and restrained. A swallowed creature has line of sight and line of effect only to the icetouched behir, and no creature has line of sight or line of effect to it. A creature that escapes the grab is no longer swallowed and appears in a space adjacent to the icetouched behir. An icetouched behir can move normally while it has a target grabbed in this way. When the icetouched behir dies, the target is no longer swallowed and can escape as a move action, appearing in the icetouched behir’s former space. Sustain Minor: The icetouched behir sustains the grab, and the target takes 15 damage.[/FONT]
M [FONT="]Bite[/FONT][FONT="] (lightning) • At-Will[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Reach 3; +21 vs. AC[/FONT]
[FONT="]Hit: [/FONT] [FONT="]2d8 + 6 damage plus 1d8 lightning damage, and any creature within 3 squares of the target takes 1d8 lightning damage.[/FONT]
C [FONT="]Frozen [/FONT][FONT="]Lightning Breath[/FONT][FONT="] (lightning) • Recharge [/FONT][FONT="]5 6 [/FONT][FONT="](on init 30)[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Close burst 1; +17 vs. Reflex[/FONT]
[FONT="]Hit: [/FONT] [FONT="]3d10 + 6 lightning damage , 5 ongoing cold damage and the target is immobilized (save ends both)[/FONT]
[FONT="]Miss: [/FONT] [FONT="]Half damage.[/FONT]
C [FONT="]Thunderleg Stomp • At-Will[/FONT]
[FONT="]Attack: [/FONT] [FONT="]Close burst 3; +17 vs. Fortitude[/FONT]
[FONT="]Hit: [/FONT] [FONT="]2d8 + 6 damage, and the target is knocked prone.[/FONT]
[FONT="]Str [/FONT] [FONT="]23 (+13)[/FONT]
[FONT="]Dex [/FONT] [FONT="]20 (+12)[/FONT]
[FONT="]Wis [/FONT] [FONT="]21 (+12)[/FONT]
[FONT="]Con [/FONT] [FONT="]21 (+12)[/FONT]
[FONT="]Int [/FONT] [FONT="]7 (+5)[/FONT]
[FONT="]Cha [/FONT] [FONT="]13 (+8)[/FONT]
[FONT="]Alignment [/FONT] [FONT="]unaligned Languages Common, Draconic[/FONT]