Iconic Hobgoblin Duelist (ToB:Bo9S)

Nifft

Penguin Herder
Iconic Hobgoblin Duelist from levels 1 through 6.
"Your opponent is ME."

I could use some help picking appropriate gear for each level. The following assumes that he's got armor and a two-handed weapon... and that's it. :eek:



* L1:
HD: 1d12+2 (9 hp)
Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10

BAB/Grapple: +1/+3
Saves: Fort +4, Reflex +3, Will -1 (+6 MoPM)

Attack: +4 Greatsword (2d6+3, 19/x2)

No stance:
AC: 15

Stance of Clarity:
AC: 13 / 17

Skills: Balance +6, Concentration +6, Intimidate +4, Jump +6, Martial Lore +6, Tumble +6
Feats: Weapon Focus (Greatsword)
SQ: Darkvision 60 ft.

Stance: Stance of Clarity
Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack

Combat Gear: Greatsword, Studded Leather



* L2:
HD: 2d12+4 (17 hp)
Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10

BAB/Grapple: +2/+4
Saves: Fort +5, Reflex +4, Will -1 (+7 MoPM)

Attack: +5 Greatsword (2d6+3, 19/x2)

No stance:
AC: 15, Flat 13, Touch 12

Stance of Clarity:
AC vs. Target: 17, Flat 15, Touch 14
AC vs. Others: 13, Flat 11, Touch 10

Skills: Balance +9, Concentration +7, Intimidate +5, Jump +9, Martial Lore +7, Tumble +9
Feats: Weapon Focus (Greatsword)
SQ: Darkvision 60 ft., Uncanny Dodge

Stance: Stance of Clarity
Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack, Steel Wind
- Typically Readied: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack

Combat Gear: Greatsword, Studded Leather



* L3:
HD: 3d12+6 (21 hp)
Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 15, Wis: 8, Cha: 10

BAB/Grapple: +3/+5
Saves: Fort +5, Reflex +5, Will +0 (+8 MoPM)

Attack: +5 Falchion (2d4+3, 18/x2, +2 to confirm)
Emerald Razor (PA-3): +3 touch attack Falchion (2d4+9, 18/x2, +2 to confirm)

No stance:
AC: 16, Flat 14, Touch 12

Stance of Clarity:
AC vs. Target: 18, Flat 16, Touch 14
AC vs. Others: 14, Flat 12, Touch 10

Skills: Balance +10, Concentration +8, Intimidate +6, Jump +10, Martial Lore +8, Tumble +10
Feats: Weapon Focus (Falchion), Power Attack
SQ: Darkvision 60 ft., Uncanny Dodge

Stance: Stance of Clarity
Maneuvers: Moment of Perfect Mind, Sapphire Nightmare Blade, Leading the Attack, Steel Wind, Emerald Razor
- Typically Readied: Moment of Perfect Mind, Emerald Razor, Leading the Attack

Combat Gear: Falchion, Chain Shirt



* L4:
HD: 4d12+8 (30 hp)
Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 16, Wis: 8, Cha: 10

BAB/Grapple: +4/+6
Saves: Fort +6, Reflex +5, Will +0 (+9 MoPM)

Attack: +8 Falchion (2d4+3, 18/x2, +3 to confirm)
Emerald Razor (PA-4): +4 touch attack Falchion (2d4+11, 18/x2, +3 to confirm)

Blood in the Water:
AC: 16, Flat 14, Touch 12

Stance of Clarity:
AC vs. Target: 18, Flat 16, Touch 14
AC vs. Others: 14, Flat 12, Touch 10

Skills: Balance +11, Concentration +9, Intimidate +7, Jump +11, Martial Lore +10, Swim +3, Tumble +11
Feats: Weapon Focus (Falchion), Power Attack
SQ: Darkvision 60 ft., Uncanny Dodge

Stance: Stance of Clarity, Blood in the Water
Maneuvers: Moment of Perfect Mind, Leading the Attack, Steel Wind, Emerald Razor, Battle Leader's Charge
- Typically Readied: Moment of Perfect Mind, Emerald Razor, Battle Leader's Charge, Steel Wind

Combat Gear: MW Falchion, Chain Shirt


* L5:
HD: 5d12+10 (38 hp)
Str: 14, Dex: 15 (13+2), Con: 14 (12+2), Int: 16, Wis: 8, Cha: 10

BAB/Grapple: +5/+7
Saves: Fort +6, Reflex +6, Will +0 (+10 MoPM)

Attack: +9 Falchion (2d4+3, 18/x2, +3 to confirm)
Emerald Razor (PA-5): +4 touch attack Falchion (2d4+13, 18/x2, +3 to confirm)

Blood in the Water:
AC: 16, Flat 14, Touch 12

Stance of Clarity:
AC vs. Target: 18, Flat 16, Touch 14
AC vs. Others: 14, Flat 12, Touch 10

Skills: Balance +12, Concentration +10, Intimidate +8, Jump +12, Martial Lore +11, Swim +4, Tumble +12
Feats: Weapon Focus (Falchion), Power Attack, Unnerving Calm
SQ: Darkvision 60 ft., Uncanny Dodge

Stance: Stance of Clarity, Blood in the Water
Maneuvers Known: Moment of Perfect Mind (DM/Counter), Leading the Attack (WR/Strike), Steel Wind (IH/Strike), Emerald Razor (DM/Strike), Battle Leader's Charge (WR/Strike), Bonecrusher (SD/Strike)
- Typically Readied: Moment of Perfect Mind, Emerald Razor, Battle Leader's Charge, Bonecrusher

Combat Gear: MW Falchion, Chain Shirt



* L6:
HD: 6d12+12 (46 hp)
Str: 14, Dex: 15, Con: 14, Int: 16, Wis: 8, Cha: 10

BAB/Grapple: +6/+8
Saves: Fort +7, Reflex +7, Will +1 (+11 MoPM)

Attack: +10/+5 Falchion (2d4+3, 18/x2, +3 to confirm)
Emerald Razor (PA-6): +4 touch attack Falchion (2d4+15, 18/x2, +3 to confirm)

Blood in the Water:
AC: 16, Flat 14, Touch 12
Total Defense: 22, Flat 14, Touch 18
Next Round: 18, Flat 16, Touch 14

Stance of Clarity:
AC vs. Target: 18, Flat 16, Touch 14
AC vs. Others: 14, Flat 12, Touch 10
Total Defense: 24, Flat 16, Touch 20 (target)
Total Defense: 20, Flat 12, Touch 16 (other)
Next Round: 20, Flat 18, Touch 16 (target)
Next Round: 16, Flat 14, Touch 12 (other)

Skills: Balance +13, Concentration +11, Intimidate +9, Jump +13, Martial Lore +12, Swim +5, Tumble +13
Feats: Weapon Focus (Falchion), Power Attack, Unnerving Calm, Perfect Clarity of Body and Mind
SQ: Darkvision 60 ft., Improved Uncanny Dodge
SA: Keep Up the Pressure (after hitting an opponent, IHD may attempt a DC 20 Intimidate check as a free action to impose a -2 penalty on the foe's attacks for 1 round)

Stance: Stance of Clarity, Blood in the Water
Maneuvers: Moment of Perfect Mind (DM/Counter), Steel Wind (IH/Strike), Emerald Razor (DM/Strike), Battle Leader's Charge (WR/Strike), Bonecrusher (SD/Strike), Iron Heart Surge (IH)
- Typically Readied: Moment of Perfect Mind, Emerald Razor, Bonecrusher, Iron Heart Surge

Combat Gear: MW Falchion, MW Chain Shirt
 

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