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I'd climb the highest mountain...

Gilga

Type: Huge Magical Beast (psionic)
Hit Dice: 12d10+72 (132)
Initiative: +2
Speed: 50 ft., 40 ft. (climb), 20 ft. (burrow [snow only]), 20 ft. (fly, clumsy)
AC: 16 (+2 dex, +6 natural, -2 size)
BAB/Grapple: +12/+33
Space/Reach: 20 ft./20 ft.
Attack: Slam +21 melee (1d6+9)
Full attack: Slam +21 melee (1d6+9), 2 claws +19 melee (2d4+9)
Special Attacks: Constrict, Improved Grab, Toss
Special Qualities: Darkvision 60 ft., Empathy, Glide, Lowlight vision, Power resistance/5, Psionic Subtype, Resistance to cold/20, Resistance to evil/10, Scent, Surefooted
Saves: Fort +14, Ref +10, Will +4
Abilities: Str 28, Dex 14, Con 22, Int 4, Wis 10, Cha 19
Skills: Balance +11, Climb +19, Jump +19, Spot +10
Feats: Altitude Adaption(B), Improved Grapple, Mind Over Body, Multi-attack, Rapid Metabolism, Track
________________________
Environment: Cold mountains and hills
Organization: Solitary, Mates (2), Family (3-9), Extended Family (10-28)
CR: 13-14
Alignment: Usually neutral good
Treasure: None
Advancement: -

A gilga is a massive furry creature of high mountain peaks and rugged hills. It has a very wide body and a broad, back between enormous shoulders. Its legs are comparatively short, and thick as tree-trunks with wide pads for dispersing its weight ending in retractible claws. Between the front and back legs is a rippled layer of thick skin that hangs down slightly in loose folds.
Its head is overly large for its body, and very rounded with next to no neck. Two large slits in the front of its face serve as nostrils and two small black eyes are set wide apart above. Below is very large, very wide mouth that looks to be slightly unhinged, giving the impression that it could open even farther. It does not however appear to have any teeth, though boney gums and powerful jaws make up for that easily.

Gilgas are semi-intelligent creatures of strong and complex emotions. They are very social creatures whom form large extended families that migrate with herds of reindeer, yak, and megaloceros. They prefer to observe them from mountain heights, gliding down to feast when hungered and bounding back up when sated. They have no spoken language, using empathy, pheromones and body movement to form a primitive, if not broad type of communication. They are, on the whole, contented creatures who revel in simple delights of companionship and views from great heights.

A gilga who is left alone by accident or injury is a very sad creature indeed, seeking out any other signs of sentient creatures nearby. Though repelled by evil beings, it is not unheard of for a gilga to bond with a group of humans or neanderthals, happy merely to be in their presence and willing to protect them if need be. Halflings are even more likely to be sought out.

Young gilgas caught normally die or escape, as those who seek out a gilga with an intent to capture is rarely of good alignment. Good aligned folks ignorant of a gilga's reputation that capture such a creature have a 50/50 chance of the creature bonding with them.

Prefering such remote locations and elevations, gilgas are rarely seen, though enough mountaineers have been pulled out of avalanches by gilgas that a legend has been built up around them.

Combat:
A gilga rarely attacks unless hungry, and normally only animal intelligences then. However, if forced to protect itself or its family they can become furry terrors; rending and crushing and biting and flinging in a rage all non gilgas in range. If they sense the being is after them because of hunger or need or some other similiar reason they will normally try to grab up the attacker and hold him still, perhaps tossing him into the snow over and over, gurgling in mirth.

Constrict (Ex): A gilga deals 1d6+13 points of damage per round with a successful grapple check as it slowly crushes its victim. The victim is considered drowning as well, though can hold their breath. If it wishes a gilga can merely hold the creature without damage.

Empathy (Ps):
A gilga can sense the emotions of nearby thinking creatures within 40 feet, and as a full-round action can pinpoint the exact location of a single emanation.

Glide (Ex):
A gilga if at least 40 feet up can leap and glide for 100 feet. Its height drops by ten feet every round after until it comes down to the ground. Therefore the higher the start, the longer and farther they may glide.

Improved Grab (Ex):
To use this ability a gilga must hit a Large or smaller foe with its slam attack. If it gets a hold it can constrict or toss its opponent.

Scent (Ex):
A gilga can detect any nearby creature within 60 feet. The exact location is not revealed unless the creature is within 10 feet.

Surefooted (Ex):
Gilgas ignore all movement penalties associated with snow on the ground. They also recieve a +6 racial bonus on Balance checks when walking on ice or snow.

Toss (Ex):
A gilga not wanting to kill its victim may simply toss it in a random direction, or if especially infuriated, right off a cliff or mountain side. Resolve the toss as a bull rush maneuver (+12 check modifier), except there is no attack of opportunity.

Skills: Gilgas have a +6 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. They also get a +10 racial bonus to Survival checks to follow tracks.

Carrying Capacity: A light load for a Gilga is 2,400 pounds; a medium load, 2,401-4,800 pounds; and a heavy load, 4,801-9,600 pounds. A gilga cannot glide with more than a light weight.
 

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