Mistwell
Crusty Old Meatwad (he/him)
OD&D, B/X and BECMI don't have racial modifiers.
True, but isn't race = class for those, and therefore assumed in your attack charts anyway?
OD&D, B/X and BECMI don't have racial modifiers.
Yes, race = class (well, not really in OD&D, but that would derail the thread too much), but I'm not sure how is the bonus factored in the attack charts. They use the same chart as fighters. Dwarves normally get a bonus to Con, but they have the same HD as fighters (d8). Elves traditionally get a Dex bonus, but they don't have anything like that in BECMI.True, but isn't race = class for those, and therefore assumed in your attack charts anyway?
Well we still get the classic problem from 4th edition when we use the current method. You are still more than likely to pick the race class combo that has better synergy because you don't want multiple odd score stats, especially if you are going to point buy route.
Honest question from someone who started in 3e, how does min stat requirements keep the playing field level?Agree, "You must be this agile to be an elf" is far better than "You get +X-Y". The first keeps players on a level field, the later rewards bean counters and min-maxers.
Agree, "You must be this agile to be an elf" is far better than "You get +X-Y". The first keeps players on a level field, the later rewards bean counters and min-maxers.
Why not just remove races entirely? Make everyone equal and just write "Elf" or "Human" into the background.
When that is done also remove classes and make them background, too.
I like the "+1 from race, +1 from class" approach we're seeing (though honestly, I would love races to go back to +1 to one stat, -1 to another).