-Weapon Feats-
Each of these feats can only be taken if proficiency in the specific weapon is had, and in many cases only if weapon focus is had by the potential weilder. Additionally, all of these benefits only occur while wielding the appropriate weapon(s) in the prereqs. Feel free to add to this list.
Tight Grasp [Weapon Feat]
You are especially adept at disarming opponents with a gauntlet.
Prerequisite: Proficiency in Gauntlet
Benefit: You gain a +4 bonus to disarm someone when using your gauntlet.
Double Stab [Weapon Feat]
You stab especially quick.
Prerequisite: Weapon Focus- Dagger or Weapon Focus- Rapier
Benefit: You may make an additioanl attack at your highest attack bonus using the full-attack action. This attack and all others for the rest of the round are made at -2.
High Stakes Gambit [Weapon Feat]
You are able to launch a volley of darts in an instant.
Prerequisite: Weapon Focus- Dart
Benefit: You may throw a volley of 3 darts when you use the full-attack action, make 3 seperate attack rolls at your highest BAB. These attacks and all others for the rest of the round are at -3.
Experienced Slinger [Weapon Feat]
You scoff at others who don't use or respect the sling.
Prerequisite: Weapon Focus- Sling
Benefit: You may use your STR modifier to add damage to your sling attack. You may deal subdual damage without the -4 attack penalty.
Mighty Chucker [Weapon Feat]
You hurl spears like a heroine out of legend.
Prerequisite: Weapon Proficiency- Javelin or Weapon Proficiency- Half-Spear or Weapon Proficiency- Shortspear
Benefit: You add STR+half to all thrown weapon attacks, but you must have both hands free to throw. A buckler does not impede your throwing, while a small shield (or better) does.
Experienced Glaiver [Weapon Feat]
You charge with confidence with your trusty glaive.
Prerequisite: Weapon Focus- Glaive
Benefit: You do not suffer the -2 AC penalty for charging when wielding a glaive.
Trippy Flourish [Weapon Feat]
People often think you are tripping too much.
Prerequisite: Weapon Focus- Halbred or Weapon Focus- Guisarme
Benefit: You gain a +4 to your trip attacks and checks to defend against tripping when wielding a halbred or guisarme.
Sappy Attack [Weapon Feat]
You feel like a sap just for reading this
Prerequisite: Weapon Proficiency- Sap
Benefit: When you confirm a critical there is a chance the
opponent is also stunned for 1d4 rounds. Your opponent must make a Fort Save DC 10+damage dealt, on a failure he is stunned for 1d4 rounds, no effect if passed.
Flailing Maneuvers [Weapon Feat]
People think you are nuts.
Prerequisite: Weapon Focus- Light Flail or Weapon- Focus- Heavy Flail, or Weapon Focus- Dire Flail.
Benefit: You gain an +4 bonus to disarm (does not stack with the weapon's bonus) and a +2 bonus to trip opponents when using any flail.
Tridentius Chargus Defensus [Weapon Feat]
You have a reputation for not getting charged, ever.
Prerequisite: Weapon Proficiency- Trident
Benefit: You do quadruple damage when you set a trident against a charge.
Gnome's Delight [Weapon Feat]
You know how to pick 'em.
Prerequisite: Weapon Proficiency- Light Pick or Heavy Pick
Benefit: +2 intimidate and +2 bluff (feint). Additionally, you may add your wisdom modifier to any critical threats when using a pick.
Scything Reach
Never knew you could cut corn that far eh?
Prerequisite: Weapon Focus- Scythe
Benefit: You have reach 10 ft. when wielding a scythe. You may still hit and threaten foes adjacent to you.
Halbredier
Unlike other halbrediers, you reach with a true reaching accent.
Prerequisite: Weapon Focus- Halbred
Benefit: You have reach 10 ft. when wielding a halbred. You may still hit and threaten foes adjacent to you.
Agile Poker
You surprise people who don't think you can adjust so quickly.
Prerequisite: Weapon Focus- Glaive, Guisarme, Longspear, or Ranseur.
Benefit: You may hit and threaten foes within 5 ft. of you when wielding a Guisarme, Longspear, or Ranseur.
Thats all for now, I'll update when I have more time.
Technik
Each of these feats can only be taken if proficiency in the specific weapon is had, and in many cases only if weapon focus is had by the potential weilder. Additionally, all of these benefits only occur while wielding the appropriate weapon(s) in the prereqs. Feel free to add to this list.
Tight Grasp [Weapon Feat]
You are especially adept at disarming opponents with a gauntlet.
Prerequisite: Proficiency in Gauntlet
Benefit: You gain a +4 bonus to disarm someone when using your gauntlet.
Double Stab [Weapon Feat]
You stab especially quick.
Prerequisite: Weapon Focus- Dagger or Weapon Focus- Rapier
Benefit: You may make an additioanl attack at your highest attack bonus using the full-attack action. This attack and all others for the rest of the round are made at -2.
High Stakes Gambit [Weapon Feat]
You are able to launch a volley of darts in an instant.
Prerequisite: Weapon Focus- Dart
Benefit: You may throw a volley of 3 darts when you use the full-attack action, make 3 seperate attack rolls at your highest BAB. These attacks and all others for the rest of the round are at -3.
Experienced Slinger [Weapon Feat]
You scoff at others who don't use or respect the sling.
Prerequisite: Weapon Focus- Sling
Benefit: You may use your STR modifier to add damage to your sling attack. You may deal subdual damage without the -4 attack penalty.
Mighty Chucker [Weapon Feat]
You hurl spears like a heroine out of legend.
Prerequisite: Weapon Proficiency- Javelin or Weapon Proficiency- Half-Spear or Weapon Proficiency- Shortspear
Benefit: You add STR+half to all thrown weapon attacks, but you must have both hands free to throw. A buckler does not impede your throwing, while a small shield (or better) does.
Experienced Glaiver [Weapon Feat]
You charge with confidence with your trusty glaive.
Prerequisite: Weapon Focus- Glaive
Benefit: You do not suffer the -2 AC penalty for charging when wielding a glaive.
Trippy Flourish [Weapon Feat]
People often think you are tripping too much.
Prerequisite: Weapon Focus- Halbred or Weapon Focus- Guisarme
Benefit: You gain a +4 to your trip attacks and checks to defend against tripping when wielding a halbred or guisarme.
Sappy Attack [Weapon Feat]
You feel like a sap just for reading this
Prerequisite: Weapon Proficiency- Sap
Benefit: When you confirm a critical there is a chance the
opponent is also stunned for 1d4 rounds. Your opponent must make a Fort Save DC 10+damage dealt, on a failure he is stunned for 1d4 rounds, no effect if passed.
Flailing Maneuvers [Weapon Feat]
People think you are nuts.
Prerequisite: Weapon Focus- Light Flail or Weapon- Focus- Heavy Flail, or Weapon Focus- Dire Flail.
Benefit: You gain an +4 bonus to disarm (does not stack with the weapon's bonus) and a +2 bonus to trip opponents when using any flail.
Tridentius Chargus Defensus [Weapon Feat]
You have a reputation for not getting charged, ever.
Prerequisite: Weapon Proficiency- Trident
Benefit: You do quadruple damage when you set a trident against a charge.
Gnome's Delight [Weapon Feat]
You know how to pick 'em.
Prerequisite: Weapon Proficiency- Light Pick or Heavy Pick
Benefit: +2 intimidate and +2 bluff (feint). Additionally, you may add your wisdom modifier to any critical threats when using a pick.
Scything Reach
Never knew you could cut corn that far eh?
Prerequisite: Weapon Focus- Scythe
Benefit: You have reach 10 ft. when wielding a scythe. You may still hit and threaten foes adjacent to you.
Halbredier
Unlike other halbrediers, you reach with a true reaching accent.
Prerequisite: Weapon Focus- Halbred
Benefit: You have reach 10 ft. when wielding a halbred. You may still hit and threaten foes adjacent to you.
Agile Poker
You surprise people who don't think you can adjust so quickly.
Prerequisite: Weapon Focus- Glaive, Guisarme, Longspear, or Ranseur.
Benefit: You may hit and threaten foes within 5 ft. of you when wielding a Guisarme, Longspear, or Ranseur.
Thats all for now, I'll update when I have more time.
Technik
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