idea about stealth

let me clarify my point as to why I thought up this system. It has to do with the simple numbers of it. If you have a master ninja and he will only fail to sneak by opponent x (where x could be whatever generic humaniod) on a roll of 1, 2, or 3, then that person has a 15% chance of failing. Now if 4 of these master ninjas try to sneak by they've all been taught in the same methods and techniques but suddenly their chance for failure jumps up to 60%. Now I agree it should be harder since their's more than one but that alone shouldn't make it improbable. It seems to me that even though these are super stealth ninjas they're going to fail more often than they succeed. and although I know that that is in the rules I'm suggesting something where people this skilled even though they are many. Might succeed more than fail and fail only because they are many. Now to those who don't agree with my premise please go on enjoying your games. However for those who are of like mind I thought I'd explore other ways to further the concept in my mind.
 

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Complete Adventurer answers this question already - a guy that is good at hiding and moving silently can take a -4 penalty on his checks to give everyone else in the party +2 on their checks.

Razz0putin said:
So I was thinking about the stealth rules and the way they work. I was thinking that since several people have to make several rolls it's just a matter of time until someone fails not because the party isn't good at sneaking but because the odds go up so high so fast. So my idea on how to fix this is to have one person lead the party and make the overall roll while all other members of the stealth squad make rolls against DC 10 like an aid another roll. If they make the roll then the lead character doesn't get a higher difficultly, if they fail then it is a higher difficulty maybe +2 to +4. This way you could actually have mission impossible kind of cool stealth things going on instead of just nope you failed now it's going to devolve into a big fight.

feedback please and what do you think the Difficulty increase for failure should be?
 

3catcircus said:
Complete Adventurer answers this question already - a guy that is good at hiding and moving silently can take a -4 penalty on his checks to give everyone else in the party +2 on their checks.

Yeah, I just saw that when I looked up something different, actually. You need 5 ranks to do that, and if you have 15 ranks, you can take a -10 penalty to give everyone +5 on their checks. Allies have to be within 30 feet, and able to see/hear each other.
 

According to the encounter rules in the DMG, you should only make a single Hide check for a group, provided that that group is actually trying to hide. Base rules stipulate that the one with the worst Hide modifier makes the roll, but rules from the Complete Adventurer can allow a highly stealthy character to help make the group more stealthy on the whole.

This way, a group of high level ninjas gets about the same chance to sneak past a guard as a single one, provided that they aren't more than 6 (which adds a modifier) and are all about the same skill.
 

Roxlimn said:
According to the encounter rules in the DMG, you should only make a single Hide check for a group, provided that that group is actually trying to hide. Base rules stipulate that the one with the worst Hide modifier makes the roll, but rules from the Complete Adventurer can allow a highly stealthy character to help make the group more stealthy on the whole.

I was just thinking along those same lines. I don't have the Complete Adventurer yet, but that does make sense. Let the character with the lowest Move Silently or Hide skill make the initial check for the group, and let the character with the best make a roll to assist.
 

Excellent good to know that they've modified that so that the odds of someone being caught is not neccessarily 100% based on make enough rolls that it can't be helped (a being a bit tongue in cheek before the statiticians come after me :D ). good to know.
Thanks to eveyone for the ideas especially since I don't have the Complete Adventurer yet.
 

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