Idea On wounds

Also, clerics were lame as walking bandages...only die hard cleric lovers ever wanted to play one because of that. Pushing them back into the party in that role is not going to make many gamers happy but YMMV.
Its also like a dictation from on high you must have a cleric in the party
In my opinion the power to heal long term wounds should just be in rituals... a long term power fixing a long term condition, that is balance to me.
 

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On topic, this idea isn't too bad...it links wounds only to the built in damage dealers (bloodied, critical, etc) and leaves resting / stamina as a viable option. I don't know if I'd use it and I'd probably leave room for the Heal and Endurance skills to interact with it here (perhaps the later could be used to ignore the effects of wounds).
Oh I do like that ... for some reason I dont think I have heard it brought up before in any of the wound house rules ... maybe I didnt search or you just
hit something ignored before but With an impairing wound system it makes endurance skills potential to be directly interesting, even for non-battleragers!
 



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