Fifth Element
Legend
I'm not a big fan of the knight abilities from PHB2 (too much like mind control to some of my players), while at the same time realizing that the defender role is hard to do in 3.5, given the cyclical initiative.
I had a thought about a certain situation, and I apologize if this has been covered before but I would appreciate comments. I'm thinking of a situation where a squishy wizard is behind a line of a couple of fighters, but the fighters roll crappy for initiative. Fast-moving opponents who roll well on initiative are free to charge past the fighters and smash the squishy wizard in the first round. Since the fighters are flat-footed, they cannot even make attacks of opportunity as the opponents waltz by.
My idea is to (1) allow flat-footed character to makes attacks of opportunity triggered by movement, and (2) when you are struck by an attack of opportunity that was triggered by your movement, you must end your movement in the square you were moving into when you triggered the attack. This represents the attacker hindering your movement and forcing you to defend yourself. If you have any actions left for the round you are free to then use them.
This would allow front-line fighters to attack the opponents trying to slip by, and possibly prevent them from making an end-run around the first line of defence to brench the mage.
Thoughts? What are some of the implications I'm not considering?
I had a thought about a certain situation, and I apologize if this has been covered before but I would appreciate comments. I'm thinking of a situation where a squishy wizard is behind a line of a couple of fighters, but the fighters roll crappy for initiative. Fast-moving opponents who roll well on initiative are free to charge past the fighters and smash the squishy wizard in the first round. Since the fighters are flat-footed, they cannot even make attacks of opportunity as the opponents waltz by.
My idea is to (1) allow flat-footed character to makes attacks of opportunity triggered by movement, and (2) when you are struck by an attack of opportunity that was triggered by your movement, you must end your movement in the square you were moving into when you triggered the attack. This represents the attacker hindering your movement and forcing you to defend yourself. If you have any actions left for the round you are free to then use them.
This would allow front-line fighters to attack the opponents trying to slip by, and possibly prevent them from making an end-run around the first line of defence to brench the mage.
Thoughts? What are some of the implications I'm not considering?