Rashak Mani
First Post
You need the basics covered... arcane magic and divine magic (healing). Without these two what might have been a medium difficulty encounter becomes a hard one.
Mages tend to exploit more easily the weakness of creatures that give Tanks a hard time and vice versa. Unless you have 2 clerics... then you need a Tank. Either Fighter or Barbarian... possibly a Paladin too.
The Rogue is a good choice if he is combat worthy... but in a small group they have less chances of sneak attacking. Scouting ahead which should make the rogue much more useful isn't well used though. A group can do well without a rogue...
1. Cleric
2. Arcane Spellcaster
3. Tank (or Tank Cleric)
4. Multi Class Rogue/Fighter
Mages tend to exploit more easily the weakness of creatures that give Tanks a hard time and vice versa. Unless you have 2 clerics... then you need a Tank. Either Fighter or Barbarian... possibly a Paladin too.
The Rogue is a good choice if he is combat worthy... but in a small group they have less chances of sneak attacking. Scouting ahead which should make the rogue much more useful isn't well used though. A group can do well without a rogue...
1. Cleric
2. Arcane Spellcaster
3. Tank (or Tank Cleric)
4. Multi Class Rogue/Fighter
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