Noumenon
First Post
I need to replace a villain in DCC #48 "Vale of the Indus." I tried to figure out what the authors were trying to bring across and couldn't, so now I want to make a ghoul monk cleric with some actual focus who does something cool. I always think creativity works better when you have restrictions to start with, so I'd rather tweak the existing ghoul monk cleric than make a brand new villain.
Here are the parameters:
Can you make him feel "ghouly"? Can you make him feel "monky"? Can you give him a couple cleric spells that would be just perfect for a ghoul or a monk?
Here are the parameters:
- It's an Indian-flavored adventure and the villain is a monk who was reincarnated as a ghoul after dying in the afterlife with evil in his heart.
- There are monk weapons in niches all over the encounter area.
- His allies include zombified monks and a six-armed shield guardian that he loses partial control of if the PCs have completed certain subquests.
- In the adventure he has more cleric levels (4) than monk levels (2), but I am more interested in seeing if a monk can be an interesting opponent.
- His spells as given in the adventure were:
1st –
bane, cause fear, command, death watch, disguise
self*, protection from good (CL 5);
2nd –
death knell (CL 5), desecrate* (CL 5), eagle’s splendor, silence.
I am sure there are better ones. I always thought it would be cool to have an inflict spell charged to get extra damage with your first monk attack. - His default possessions are: Bracers of armor +2, toga of Charisma +2 (as cloak), wooden sandals of striding and springing (as boots), potion of invisibility (CL 3).
Can you make him feel "ghouly"? Can you make him feel "monky"? Can you give him a couple cleric spells that would be just perfect for a ghoul or a monk?