Ideas for "One Unique Things"

I originally wrote, "This thread makes me want to play 13th Age," and then I had a mental image of painstakingly developing a campaign for months only to be faced at character generation with a table of players whose ideas of "One Unique Thing" amounted to "Best rouge evar" and "Knows 300 different ways to weaponize dysentery."

I hate players.
Well the book advises that when a player suggests something that you drill into it a bit. This can work really well with something that seems either overpowered, or silly. If you start asking "Why does your player do this?" or "How did this happen?" you start to get some interesting answers which can help to make the OUT more workable.
 

log in or register to remove this ad

Well the book advises that when a player suggests something that you drill into it a bit. This can work really well with something that seems either overpowered, or silly. If you start asking "Why does your player do this?" or "How did this happen?" you start to get some interesting answers which can help to make the OUT more workable.

I apologize -- it was not my intention to criticize 13th Age or derail this thread. I think this mechanic (if it can be called such) is a great idea, and my only point in posting was to express regret that I don't think I have the right kind of group for it.
 

I apologize -- it was not my intention to criticize 13th Age or derail this thread. I think this mechanic (if it can be called such) is a great idea, and my only point in posting was to express regret that I don't think I have the right kind of group for it.
Oh I wasn't taking it as criticism!

I was only saying that you don't necessarily need to have the most creative players that ever lived to play this game. But sure, it's not for every group. The game has a pretty strong storytelling emphasis, and if your players aren't into that it may not be right for them.
 

They travel with a human ranger who used to serve the wizard and is now in service to the monkey. His duties mainly include explaining that the monkey is a powerful wizard and shouldn't be messed with...

I once had a job very, VERY similar to this, when I was trying to get into politics.
 

A highly intelligent chimpanzee who dresses as a human, communicates using sign language and rides an intelligent talking horse. The chimp is the former familiar of a powerful wizard (one of the Archmage's favorite apprentices, in fact), who was Awakened when his master died, and the horse was formerly the wizard's own mount.

The chimp also just so happens to be a powerful wizard in his own right, having spent years observing his former master at work.

They travel with a human ranger who used to serve the wizard and is now in service to the monkey. His duties mainly include explaining that the monkey is a powerful wizard and shouldn't be messed with...

(I don't actually play 13th age, but it struck me that playing two intelligent animals as a single character would be an awesome OUT...)

First came Sir Bearington, then Chicken Boo, now we have the Great and Powerful Bonzo!
 

Nella was once an ancient oak tree. The wizard who came to her grove and shapechanged into a tree to retire from the world taught her in turn to take human form. With her newfound freedom, she wanders the world to sate her curiousity, but someday she plans to return to her grove and become a tree again.
 

Remove ads

Top