Gnome
First Post
I thought I'd do something a little different and try to build a rogue character that uses heavy armor in order to increase survivability in toe to toe combat while flanking. Seems crazy, I know, but I thought I'd try my hand at it to see if it can be made to work or not.
Pros: Better AC, which means better survivability in toe-to-toe combat
Cons: High armor check penalty (-5 for MW Full Plate), no Evasion ability or possibility to get Improved Evasion, reduced speed, must take relevant feats or 1 level of a class that grants them.
So, can anyone think of any feats, prestige classes, or items that will help offset these penalties? Here's what I've come-up with so far:
* Heavy Armor Optimization and Greater Heavy Armor Optimization increase the armor bonus by 1 each, and reduce the armor check penalties by 1 and 2, respectively, for a total +2 AC and -3 armor check penalty.
* Boots of Striding and Springing make-up for the lost speed
* Skill focus and related feats can partially offset armor check penalties, although at a great cost.
* Slick, Shadow, and Silent Moves armor abilities from the DMG offset the penalties to Escape Artist, Hide, and Move Silently checks, respectively.
* The Nimbleness ability from Magic of Faerun reduces armor check penalties by 1, and increases max DEX by 2.
My idea is specifically for a warforged rogue with the Adamantine Body feat, since the race's +2 CON, and the damage reduction granted by this feat will help in toe-to-toe combat even more.
Any other ideas to make this silly concept work?
Pros: Better AC, which means better survivability in toe-to-toe combat
Cons: High armor check penalty (-5 for MW Full Plate), no Evasion ability or possibility to get Improved Evasion, reduced speed, must take relevant feats or 1 level of a class that grants them.
So, can anyone think of any feats, prestige classes, or items that will help offset these penalties? Here's what I've come-up with so far:
* Heavy Armor Optimization and Greater Heavy Armor Optimization increase the armor bonus by 1 each, and reduce the armor check penalties by 1 and 2, respectively, for a total +2 AC and -3 armor check penalty.
* Boots of Striding and Springing make-up for the lost speed
* Skill focus and related feats can partially offset armor check penalties, although at a great cost.
* Slick, Shadow, and Silent Moves armor abilities from the DMG offset the penalties to Escape Artist, Hide, and Move Silently checks, respectively.
* The Nimbleness ability from Magic of Faerun reduces armor check penalties by 1, and increases max DEX by 2.
My idea is specifically for a warforged rogue with the Adamantine Body feat, since the race's +2 CON, and the damage reduction granted by this feat will help in toe-to-toe combat even more.
Any other ideas to make this silly concept work?
