Gnome said:Never thought of that before ... I guess I can't think of an advantage to do my wacky rogue tank afterall, then. Hmm....
Nac_Mac_Feegle said:Sorry I hope I didnt come across as dimissing your idea, I wasnt.
If you have a skills heavy rogue, who doesnt have much dex (all wid/int/cha based skills) then heavy armour is almost definately better for you, but you may want to avoid combat entirely, and just use your sneak attack when you get the chance to flank.
It seems your idea of a heavy armour rogue isnt that waky, considering how many posts you got giving you support ideas.
Feegle Out![]()
Dannyalcatraz said:Beyond the mechanics of an armored rogue, what is your PC concept?
Is he an adventuring locksmith? A con artist? A thug?
Gnome said:Thanks, Feldspar; that was a great analysis and a good catch on the limitation to the tumble skill. Using a dwarf to get around that catch is a cool idea. The race fits the image of a more martial rogue, anyway. Here's a sample 28 point build. I'd probably start with rogue for the skill points, then add 1 level of fighter, then switch back to rogue, maybe occasionally throwing extra levels of fighter (maybe 4 over 20 levels to pick-up 3 feats and weapon specialization):
STR 14
DEX 12
CON 16
INT 14
WIS 8
CHA 12

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.