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D&D 5E Ideas from the Playtest you'll add if they don't make the cut

1e was 7th for Scrolls and Potions, and 12th for Permanent Items (Enchant an Item 6th Wizard Spell available @ 12th.).

Tossing in a ubiquitous Permanency as 8th level spell @ 16th and a point of Con loss makes Item Creation largely a waste of ink.

That sounds accurate. I am sitting at work and was going off memory (which apparently sucks :))
 

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Ability score maximum of 18 without magic as alluded by Rodney Thompson at some point when saying numbers have meanings...It rang with me.

Alternate long rest recovery system of 0% HP/100% HD
 

I liked deadly strike. I would rather have that than multiple attacks.

But multiple attacks are nice against small h.p large groups, so I understand why they went the direction they did.
 


I would go with an open-ended skill list (or, better yet, no list at all) that is decoupled from specific ability scores.
 





Into the Woods

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