[FONT="]Adjusting Monster Hit Points and Damage[/FONT]
[FONT="]Make note of the player character with the highest at-will attack damage. For example 2d6+5 damage.[/FONT]
[FONT="]Give Minions 1 HP and have them do an average of 4 points damage.[/FONT]
[FONT="]Give Artillery 1d6+5 HP and have them do an average of 1d6 damage.[/FONT]
[FONT="]Give Soldiers 2d6+5 HP and have them do an average of 2d6 damage.[/FONT]
[FONT="]Give Controllers 3d6+5 HP and have them do an average of 3d6 damage.[/FONT]
[FONT="]
Multi-Class Player Characters[/FONT]
[FONT="]Earn the minimum number of experience points required to advance in a class level.[/FONT]
[FONT="]Announce which class you want to advance in.[/FONT]
[FONT="]Chose which class most appropriately fits into one of the 4 classes below and assign hit points and healing surges.[/FONT]
[FONT="]Level Limit[/FONT]
[FONT="]Player characters can advance to a total of 30 levels from all multi-classes and then must become immortal in order to advance to higher levels. For example, a character can be a 15th level Fighter and a 15th level Wizard. [/FONT]
[FONT="]Total Skills Known[/FONT]
[FONT="]All player characters of varying classes can know a maximum of 4 skills.[/FONT]
[FONT="]Fighter[/FONT]
[FONT="]The starting hit points are 12 + the constitution ability score.[/FONT]
[FONT="]Hit points increase at a rate of 12 per level-up.[/FONT]
[FONT="]Healing Surges total 12 + the constitution ability modifier.[/FONT]
[FONT="]Rogue [/FONT]
[FONT="]The starting hit points are 10 + the constitution ability score.[/FONT]
[FONT="]Hit points increase at a rate of 10 per level-up.[/FONT]
[FONT="]Healing Surges total 10 + the constitution ability modifier.[/FONT]
[FONT="]Cleric[/FONT]
[FONT="]The starting hit points are 8 + the constitution ability score.[/FONT]
[FONT="]Hit points increase at a rate of 8 per level-up.[/FONT]
[FONT="]Healing Surges total 8 + the constitution ability modifier.[/FONT]
[FONT="]Wizard [/FONT]
[FONT="]The starting hit points are 6 + the constitution ability score.[/FONT]
[FONT="]Hit points increase at a rate of 6 per level-up.[/FONT]
[FONT="]Healing Surges total 6 + the constitution ability modifier.[/FONT]
[FONT="]Healing Surges[/FONT]
[FONT="]The player character’s current healing surges are adjusted up or down based on the previous class leveled-up.[/FONT]
[FONT="]Determine your player character[/FONT] [FONT="]’[/FONT][FONT="]s ability scores.[/FONT]
[FONT="]Assign a value of 18 to the ability score you want to be the highest and a 16 to your second favorite ability score. Roll a 3d6 for all other abilities.[/FONT]
[FONT="]
Difficulty Class Rolls by S'mon [/FONT][FONT="]
10: Easy Heroic task
15: Moderate Heroic task
20: Hard Heroic Task, Easy Paragon Task
25: Moderate Paragon Task
30: Hard Paragon Task, Easy Epic Task
35: Moderate Epic Task
40: Hard Epic Task[/FONT]
[FONT="]
Choose your player character[/FONT] [FONT="]’[/FONT][FONT="]s powers.[/FONT]
[FONT="]Player characters may chose feats, martial exploits, powers, prayers, utilities, rituals, etc. at a rate of 5 per level-up.[/FONT]
[FONT="]No retraining or dropping powers is required.[/FONT]
[FONT="]Player characters can choose at-will, encounter and daily powers during the encounter as needed.[/FONT]
[FONT="]Player characters are restricted to [/FONT]using
[FONT="]at 1st level 1 encounter and 1 daily power;[/FONT]
[FONT="]at 2nd level, 2 encounter and 1 daily;[/FONT]
[FONT="]at 3rd level, 2 encounter and 2 daily;[/FONT]
[FONT="]at 4th level, 3 encounter and 2 daily;[/FONT]
[FONT="]at 5th level, 3 encounter and 3 daily;[/FONT]
[FONT="]at 6th level, 4 encounter and 3 daily;[/FONT]
[FONT="]at 7th level, 4 encounter and 4 daily;[/FONT]
[FONT="]Encounter Powers and Utility Powers reset after the end of an encounter. Daily powers reset after an extended rest.[/FONT]
[FONT="]Make note of the player character with the highest at-will attack damage. For example 2d6+5 damage.[/FONT]
[FONT="]Give Minions 1 HP and have them do an average of 4 points damage.[/FONT]
[FONT="]Give Artillery 1d6+5 HP and have them do an average of 1d6 damage.[/FONT]
[FONT="]Give Soldiers 2d6+5 HP and have them do an average of 2d6 damage.[/FONT]
[FONT="]Give Controllers 3d6+5 HP and have them do an average of 3d6 damage.[/FONT]
[FONT="]
Multi-Class Player Characters[/FONT]
[FONT="]Earn the minimum number of experience points required to advance in a class level.[/FONT]
[FONT="]Announce which class you want to advance in.[/FONT]
[FONT="]Chose which class most appropriately fits into one of the 4 classes below and assign hit points and healing surges.[/FONT]
[FONT="]Level Limit[/FONT]
[FONT="]Player characters can advance to a total of 30 levels from all multi-classes and then must become immortal in order to advance to higher levels. For example, a character can be a 15th level Fighter and a 15th level Wizard. [/FONT]
[FONT="]Total Skills Known[/FONT]
[FONT="]All player characters of varying classes can know a maximum of 4 skills.[/FONT]
[FONT="]Fighter[/FONT]
[FONT="]The starting hit points are 12 + the constitution ability score.[/FONT]
[FONT="]Hit points increase at a rate of 12 per level-up.[/FONT]
[FONT="]Healing Surges total 12 + the constitution ability modifier.[/FONT]
[FONT="]Rogue [/FONT]
[FONT="]The starting hit points are 10 + the constitution ability score.[/FONT]
[FONT="]Hit points increase at a rate of 10 per level-up.[/FONT]
[FONT="]Healing Surges total 10 + the constitution ability modifier.[/FONT]
[FONT="]Cleric[/FONT]
[FONT="]The starting hit points are 8 + the constitution ability score.[/FONT]
[FONT="]Hit points increase at a rate of 8 per level-up.[/FONT]
[FONT="]Healing Surges total 8 + the constitution ability modifier.[/FONT]
[FONT="]Wizard [/FONT]
[FONT="]The starting hit points are 6 + the constitution ability score.[/FONT]
[FONT="]Hit points increase at a rate of 6 per level-up.[/FONT]
[FONT="]Healing Surges total 6 + the constitution ability modifier.[/FONT]
[FONT="]Healing Surges[/FONT]
[FONT="]The player character’s current healing surges are adjusted up or down based on the previous class leveled-up.[/FONT]
[FONT="]Determine your player character[/FONT] [FONT="]’[/FONT][FONT="]s ability scores.[/FONT]
[FONT="]Assign a value of 18 to the ability score you want to be the highest and a 16 to your second favorite ability score. Roll a 3d6 for all other abilities.[/FONT]
[FONT="]
Difficulty Class Rolls by S'mon [/FONT][FONT="]
10: Easy Heroic task
15: Moderate Heroic task
20: Hard Heroic Task, Easy Paragon Task
25: Moderate Paragon Task
30: Hard Paragon Task, Easy Epic Task
35: Moderate Epic Task
40: Hard Epic Task[/FONT]
[FONT="]
Choose your player character[/FONT] [FONT="]’[/FONT][FONT="]s powers.[/FONT]
[FONT="]Player characters may chose feats, martial exploits, powers, prayers, utilities, rituals, etc. at a rate of 5 per level-up.[/FONT]
[FONT="]No retraining or dropping powers is required.[/FONT]
[FONT="]Player characters can choose at-will, encounter and daily powers during the encounter as needed.[/FONT]
[FONT="]Player characters are restricted to [/FONT]using
[FONT="]at 1st level 1 encounter and 1 daily power;[/FONT]
[FONT="]at 2nd level, 2 encounter and 1 daily;[/FONT]
[FONT="]at 3rd level, 2 encounter and 2 daily;[/FONT]
[FONT="]at 4th level, 3 encounter and 2 daily;[/FONT]
[FONT="]at 5th level, 3 encounter and 3 daily;[/FONT]
[FONT="]at 6th level, 4 encounter and 3 daily;[/FONT]
[FONT="]at 7th level, 4 encounter and 4 daily;[/FONT]
[FONT="]Encounter Powers and Utility Powers reset after the end of an encounter. Daily powers reset after an extended rest.[/FONT]
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