We took the name, Mechanician, from the 2E Shi'ar Handbook and created a class that is based around creating clockwork/magic constructs. The class has a 3/4 BAB, good Will saves, a D6 HD, 4 skill points / level, and a skill list like this: Alchemy, Appraise, Concentration, Craft, Craft Clockwork Device, Disable Device, Knowledge, Profession, Use Magic Device.
The class uses a new skill, Craft Clockwork Device, that the character can use to build mechs of various sizes (size determines base ability scores and HD) and special abilities, called Functions. The mechs are based on various materials, which determine AC and affects HD. Based on the size, material, and functions desired, the cost in gold and XP, as well as the time and the Craft Clockwork Device check are determined.
The mechs are semi-autonomous, such that the Mechanician can order one to attack a target, and the mech will continue doing that until either it or the target is destroyed. Other example mechs have ranks in Disable Device, or a Fly speed, or an Entangle special attack, or some combination thereof.
Because the class' unique abilities revolve around spending money and lots of time creating these helper mechs, we are having a difficult time balancing the class with other base classes. We are a small group of mature gamers that have been playing together for nigh on 15 years, so we don't really have too many concerns with muchkinism or anything like that. But we would like to have something approaching balance, if only so that the DM (who is a relative newbie at DMing) can know what to throw at us.
I apologize for rambling on like this, but we have reached an impasse, and I was hoping that the brilliant hivemind (flattery will get me everywhere) that is ENWorld could help us out...
Thanks,
Jason
The class uses a new skill, Craft Clockwork Device, that the character can use to build mechs of various sizes (size determines base ability scores and HD) and special abilities, called Functions. The mechs are based on various materials, which determine AC and affects HD. Based on the size, material, and functions desired, the cost in gold and XP, as well as the time and the Craft Clockwork Device check are determined.
The mechs are semi-autonomous, such that the Mechanician can order one to attack a target, and the mech will continue doing that until either it or the target is destroyed. Other example mechs have ranks in Disable Device, or a Fly speed, or an Entangle special attack, or some combination thereof.
Because the class' unique abilities revolve around spending money and lots of time creating these helper mechs, we are having a difficult time balancing the class with other base classes. We are a small group of mature gamers that have been playing together for nigh on 15 years, so we don't really have too many concerns with muchkinism or anything like that. But we would like to have something approaching balance, if only so that the DM (who is a relative newbie at DMing) can know what to throw at us.
I apologize for rambling on like this, but we have reached an impasse, and I was hoping that the brilliant hivemind (flattery will get me everywhere) that is ENWorld could help us out...
Thanks,
Jason