The problem is that it kinda takes away the mystique of spellcasters. He is not "that guy that throws special effect after special effect" anymore but a "at least 7th level mage with an ice storm and haste". I better like to let my players know what spells are being cast by giving flashy descriptions than rolling dice, checking DC's and bonuses and plainly saying that it's a 'Fuzzikar's Fearfull Force'.
It is also disrupting the flow of the game. 3 players demanding what spells are being cast every time they see a spell effect gets quite annoying after a couple of rounds...
Also, I love to give the NPC's their own unique spells or to tweak around exsisting spells to give slightly different effects. Again, it would take away the mystique if I would plainly tell them that it seems to be an alternate version of Fireball, or to explain that they can't identify the spell (why not! we can identify everything! even divine spells we have never seen before!) .
So, any suggestions how to solve this?
It is also disrupting the flow of the game. 3 players demanding what spells are being cast every time they see a spell effect gets quite annoying after a couple of rounds...
Also, I love to give the NPC's their own unique spells or to tweak around exsisting spells to give slightly different effects. Again, it would take away the mystique if I would plainly tell them that it seems to be an alternate version of Fireball, or to explain that they can't identify the spell (why not! we can identify everything! even divine spells we have never seen before!) .
So, any suggestions how to solve this?