Do you actually think that the designers believe that the changes they're introducing are actively worse than the rules that already exist? With the large caveat that they're also introducing changes in the playtests specifically to test how well they'll be received?Are they changing the rules to sell more bats and balls, or to actually improve the game?
The current D&D revision looks to me like it includes changes for their own sake that don't actually improve the game. I'm not sure the revision will be an overall improvement or will make my game better.
I didn't say actively worse (although in some cases I think they are, e.g. spell lists), but change for the sake of change. And while the playtest is important, I do think that sometimes the 'design by acclaim'- or maybe it would be better to say 'discard that which fails to get enough acclaim'- model of 5e fails to produce the result that I think would be best; we have dumped some cool stuff because it didn't pass that critical threshold of popularity that WotC shoots for.Do you actually think that the designers believe that the changes they're introducing are actively worse than the rules that already exist? With the large caveat that they're also introducing changes in the playtests specifically to test how well they'll be received?
Sure. I'm not saying every change is just for its own sake. Some are to improve D&D's appeal by being more sensitive to racial and cultural issues, some are to fix bits that didn't work well, etc. But there are a number of fixes in search of a problem.Because this comes across as being overly cynical. Of course they're making changes to drum up interest in the hopes of selling the new books, but I have to imagine they're also making the changes they think are better for the broadest cross-section of the player base.
I just don't think that the designer's intent is to make changes that are simply "change for change's sake". We can all have differing opinions on the final results, of course, but I think that they believe that the changes they are putting in are for the better.I didn't say actively worse (although in some cases I think they are, e.g. spell lists), but change for the sake of change. And while the playtest is important, I do think that sometimes the 'design by acclaim'- or maybe it would be better to say 'discard that which fails to get enough acclaim'- model of 5e fails to produce the result that I think would be best; we have dumped some cool stuff because it didn't pass that critical threshold of popularity that WotC shoots for.
Maybe. I think they know they have to make enough changes to sell books, and are trying to make a better game overall. But I disagree with some of their decisions. Certainly it's a matter of taste, but some of the trends I see in the playtest aren't ones in line with my preferred playstyle.I just don't think that the designer's intent is to make changes that are simply "change for change's sake". We can all have differing opinions on the final results, of course, but I think that they believe that the changes they are putting in are for the better.
D&D has been around since the 70s and had many MANY changes.
Until a couple of seasons ago, this was the Designated Hitter rule. The American Leagues used the DH, while the National League didn't. The use of the DH by both teams in Interleague games was decided by which team was playing at home.I think the equivalent to the 2024 D&D update will be if MLB were to say, the Blue Jays and Cardinals are going to use a shot clock but teams playing against them can choose if their pitchers are going to use them or not. Make the plate sizes bigger for the Astros. Etc.
But in the baseball analogy, teams can't just decide which updates to follow. They're not playing a confusing hodgepodge of a game because MLB is scared to change it.