Remathilis
Legend
Hmmm... Ten Spells You Say... Easy!
1.) Kill Stuff With Magic. Do arcane energy damage to enemy till it dies from it.
2.) Heal Stuff With Magic. Recover from various conditions and wounds, including terminal death.
3.) Know Stuff With Magic. Detect or discern various auras your DM doesn't want you to see.
4.) Fool Creatures With Magic. Create fake images, hide the truth and freak out commoners.
5.) Move Stuff With Magic. Move people, places and objects to or from you.
6.) Create Stuff With Magic. Create swords, animate skeletons, or enchant magical dust.
7.) Protect Creatures With Magic. Make yourself (or others) harder to kill.
8.) Control Creatures With Magic. From making friends to making thralls.
9.) Change Stuff With Magic. Make them stronger, faster, more agressive. Or into a newt, whichever you want.
10.) Affect Nature With Magic. Befriend animals, control the weather, raise an island where you've always wanted one.
Easy Enough. OF course, statting these out will be more work, but I've given you a running start. 1, 2, 3, GO!
1.) Kill Stuff With Magic. Do arcane energy damage to enemy till it dies from it.
2.) Heal Stuff With Magic. Recover from various conditions and wounds, including terminal death.
3.) Know Stuff With Magic. Detect or discern various auras your DM doesn't want you to see.
4.) Fool Creatures With Magic. Create fake images, hide the truth and freak out commoners.
5.) Move Stuff With Magic. Move people, places and objects to or from you.
6.) Create Stuff With Magic. Create swords, animate skeletons, or enchant magical dust.
7.) Protect Creatures With Magic. Make yourself (or others) harder to kill.
8.) Control Creatures With Magic. From making friends to making thralls.
9.) Change Stuff With Magic. Make them stronger, faster, more agressive. Or into a newt, whichever you want.
10.) Affect Nature With Magic. Befriend animals, control the weather, raise an island where you've always wanted one.
Easy Enough. OF course, statting these out will be more work, but I've given you a running start. 1, 2, 3, GO!