D&D General If D&D were created today, what would it look like?

Another small change with potentially big impacts: a lot of the Legends Canon for Star Wars was developed for the WEG D6 Star Wars rpg. The fact that the game was considered canon is a little weird, but Lucas decided to run with it, and the game (because it needed to) ended up filling in a ton of small details that otherwise wouldn't have been filled. This, in turn, leads to a deep, complete, and above all consistent universe for expanded-universe Star Wars products like novels, comics, and video games (etc.)

I've heard that when Timothy Zahn was first given the rpg books to use as references, he said he was a little bit offended (you think I can't do my own worldbuilding?) but later found them to be a helpful resource.

Without rpgs, that might not have happened, which might change the trajectory of Star Wars as a pop-culture icon.
 

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That means that the nascent computer-gaming industry didn't produce classics like Zork, and we lost out on a lot of great text-based adventure games. Not to mention the whole genre of Wizardry, Ultima, Bard's Tale, etc. The ideas of "leveling" and resource management ... even ELF NEEDS FOOD, BADLY never came around. There were never MUDs, or Warcraft, or MMORPGs from Warcraft. But that's not all- a lot of TRPGS and adjacent games (such as Car Wars/Autoduel) influences other CRPGs as well. The whole computer game industry might be a lot more, well, simulationist (flight simulator, anyone?).
Also Doom, which grew out of a D&D campaign, so the whole FPS genre could look and feel different.
 



Trying to picture D&D coming out today is a tough one - as others have noted, its influence on pop culture was massive. A lot of the potential influences on a modern D&D wouldn't exist, or wouldn't be the same. Without D&D in 1974, would we even have the language to ponder the question? I'd like to think that the creatives that were emboldened by D&D like Ken St. Andre, Greg Stafford, MAR Barker, and Marc Miller would've eventually written their games without that lightning strike, but maybe not? No D&D could very well be the equivalent of Bradbury's dead butterfly.

D&D was invented riding a huge groundswell of interest in fantasy - Tolkien, the Ace/Conan Lancer books, the Sword & Sorcery boom, the Ballantine Adult Fantasy series. For the purposes of the exercise, assuming that the person that would create D&D here and now did so at age 36-ish as well. Going back to when this person would've been a kid/teenager, twenty years ago, we still have Lord of the Rings with the movies coming out. What we don't have as much of are the Sword & Sorcery influences - those would likely be replaced by anime, though one could argue that the modern Grimdark movement would handily take their place. Magic the Gathering, too. Star Wars is another possibility, since the prequels came out around that time, too. But then the case could also be made that today's D&D would have been influenced by the Game of Thrones series, or even the MCU.

I think it certainly would've been a more narrative game, assuming wargaming would continue to fall out of fashion in favor of videogames. But then where would the mechanical skeleton of the game come from, if not there? Boardgames? Cardgames? We could certainly have seen a D&D informed by Magic the Gathering's mechanics.

Or none of it could've happened, and I suspect some of us would be best-selling authors, rather than underappreciated dungeon masters...
 

He was already pretty popular from Bosom Buddies by that point.

Hence the wink!

I think people overestimate his popularity from Bosom Bodies. The surprise in his casting in Splash was that he was relatively unknown.

It's only looking back that we think of Bosom Bodies as anything major ... because it had Tom Hanks in it. And two years after it ended, he started starring in a bunch of major movies (when the TV/film barrier was still a real thing).

But Bosom Bodies was incredibly low-rated for a network show and barely was renewed for its second season ... and petered off after that. The memory of it is much greater than the actuality of it.

I'm sure that Peter Scolari continues to get drinks in bars over it, though. Probably while saying, "I am a good actor! I won an Emmy! No, I will not wear a wig for your amusement!"
 

Let’s say D&D wasn’t invented yet, and let’s assume RPGs didn’t get created yet either for the sake of argument. If the game were to be created today, what would it look like and how would it be different from the white box?

I think the obvious one would be presentation. With modern computers, publishing software, and access to freelancers, I think the game would be presented fairly professionally.

I also think it would be a full game, rather than have add on references as the white box was in reference to Chainmail.

Concept wise, the classes and races would be pretty similar. It’s easy to call them primitive from today’s standards, but if it were a new concept that came out today, I don’t see that changing. After all, the concepts and ideas are based off of imagination, not technology, and thus would be close to the same.

Then I also think it would be presented a bit more inclusive, as our views as a society now are much different than 1974.
My thoughts:
  • The game would be d6-based
  • There would be no alignment
  • There would be no Vancian spellcasting
  • There would be no random component to generating/advancing a character (i.e., no rolling for ability scores or rolling for HP)
It would probably be more of a Tolkien-esque high fantasy by default.
 

I think firearms might be more prevalent. Gygax didn't want them at all in D&D; I read one of his Dragon Mag editorials which outright said that if you brought in guns, it wasn't AD&D anymore. But in this version, they'd be part of the game from the start. Also, the setting itself would likely be more science fantasy rather than pseudo-Medieval.

Mind you, if D&D were made today, and especially if it wasn't the immediate offspring of wargames, there might be much less of an emphasis on combat. Combat would still be there, of course, but there would be of a lot less importance.

Disagreeing on this one. Races almost certainly would be different. We're in a post Warcraft and Warhammer world. We'd have humans, elves, dwarves, orcs and goblins. Maybe gnomes. Almost certainly not halflings. Heck, minotaurs have a better chance of getting in as base over halflings. There just isn't the market drive out there for short hobbit-y folks as there used to be and gnome would snap it up quicker

Additionally a lot of the stuff that exists due to D&D's history and how its handled stuff historically wouldn't exist. Almost certainly wouldn't have 'cleric' as the healer, wouldn't be so much baggage on the ranger, and I'm honestly gonna say that sorcerer and wizard would be completely different in pretty much everything about them.
I'd add that we'd probably have more anthro races. Or very alien races--as @PsyzhranV2 mentioned, space opera might be more prevalent and would leak into fantasy in some way. I could see more plant- or stone/crystal/metal-folk as a result, or more slime-people.

Although I disagree about the halflings--I think they would stay (due to Tolkien, who would presumably still have written his books), and the idea of "humans, but tiny" is pretty universal. They may have been more fey-like than anything, or else very tiny, like Lilliputians. But mostly I disagree because I've know more than a few people who really liked short races. I could see gnomes being a magical subrace of dwarf. Mind you, dwarf might be renamed, should D&D have been made today, perhaps using actual mythical names.

I agree about the cleric/healer thing. I seem to recall that original D&D didn't have any gods, and they might have continued with that. Or they might have decided that D&D-land has an animistic/spirit thing and avoided any sort of deity idea, thus making things like witches and shamen the default divine casters. This might end up reducing or removing the existence of celestials and fiends, and perhaps upped the importance of elementals and fey.

I'm not sure what you mean by the ranger's baggage, other than their lack of focus as a class.

I have to wonder if something akin to a 5e paladin--someone who fights due to an obsessive oath--might be around from the start (but with a different name: Vowkeeper?). There's plenty of non-fantasy cinematic examples of characters like that (Batman, for a very obvious one) to be used as a basis.

Oh, also, it would be vastly less exclusively European than D&D. Like...almost certainly.
I definitely agree there. At the very least, assuming video games and martial arts movies were still as popular in this alternate universe, then Japan and China would be a major influence. As an example, even baseline fighters might be far more wuxia in nature then they are now. And with the internet being so available, it would be much easier to bring in interesting aspects of other cultures and making them part of the core set rather than as add-ons.

I also like to think that this might have reduced the number of creatures that have variants of the same name as a side effect. Drow and duegar both come from the same word in real life; they might have become a single people in this D&D.

That means that the nascent computer-gaming industry didn't produce classics like Zork, and we lost out on a lot of great text-based adventure games.
But sci-fi might have filled in that gap. Zork may have taken place on an alien world or in a damaged spaceship instead. Grues are aliens that live in the darkness of space.
 

Arguably, M&M hurt his career, because then there was a relative dead spot for 2 years after that movie until Splash came out ;)
Im always amazed when I think an actor such as Tom Hanks "Bossom Buddy" Peter Scolari rode off into obscurity after Newhart only to go to IMDB and see he's been working all along but yet I havent seen him in anything in 30 years.
 

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