Lucius Foxhound said:
There's one easy defense against Harm that no one has considered ...
Raise Dead.
Lucius Foxhound said:
I think clerics deserve a powerful spell ... they pretty much suck otherwise. Spiritual weapon? What the hell is that gonna do?
Xarlen said:
And You don't pay attention.
I was speaking with Going Along With Your Modifications.
If Harm is given a save, then given 6d6 on a fail, then it's just a glorified Slay Living that doesn't kill the target, and just does 3d6 more damage. Ooo. 3d6 more damage, and I have to take ANOTHER action to kill them.
Xarlen said:
Slay living kills, 3d6. Destruction is a RANGED touch, 10d6. There should be something in the middle. Something that either offers a little BETTER then Slay living, but is less powerful then Destruction. The serious Power of destruction is not only the damage raising, but the Ranged touch.
So, I just want a difference between Slay living and Harm, other then the mini-raise in damage.
Xarlen said:
I liked the option of knocking the target to 10% current HPs.
Dinkeldog said:First, Harm is a 6th-level spell because it goes, "Moooooo!"
Second, my fix is to cap it at 100 hp. Someone else did the math that showed that 15d6 maxes at 90 points, so that should be its limit. I agree wholeheartedly, however 100 hp is such a nice round number.
drnuncheon said:Harm and Heal are the only spells I can think of that become less effective when the Maximize Spell feat is applied to them.
I'm thinking I will try a "save for half damage" solution (i.e. on a successful save, the spell reduces you to half your current hit points), which still leaves Harm as a very effective spell - hopefully without leaving it too effective.
J
This is valid and is the main reason that the majority, including myself, feel that Harm MAY be unbalanced.
Dragons, vampires, high-level adventurers, etc. all have innumerable ways to kill you while you attempt to close in and touch the beastie that you wish to Harm.
I am both a DM and a player of over 15 years and have not seen anyone overly abuse this spell.
Finally, Harm is not all that unbalanced for one reason. If YOU can zap me, then I can zap you.
mirivor said:
If that is the limit of what you can replay with, allow me to expound. Cause Serious Wounds is broken. It deals damage and, using the above stated hypothesis, it kills. As does every other damage dealing spell in the game. All magic is broken. Cripe, what the heck kind of argument is that? I can name a thousand other things that are just as deadly.
mirivor said:
Mosty people who think that Harm is broken site the "vs. (insert high hit-point, powerful creature)". This is valid and is the main reason that the majority, including myself, feel that Harm MAY be unbalanced.
mirivor said:
However, consider the enemies that you must successfully TOUCH to use this spell. Dragons, vampires, high-level adventurers, etc. all have innumerable ways to kill you while you attempt to close in and touch the beastie that you wish to Harm. I am both a DM and a player of over 15 years and have not seen anyone overly abuse this spell. If a party gets close enough to a dragon to touch it, yet retain any resources worth speaking of, then the dragon was poorly played. Many of you may disagree, that is fine.
mirivor said:
Finally, Harm is not all that unbalanced for one reason. If YOU can zap me, then I can zap you.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.