Tom Cashel
First Post
From the SRD:
Broken? No. Effective? By all means.
Negative Energy Protection provides no proof against this spell, of course, but the simplest way to counter it is with a Heal spell. Which leads to the idea that if you're able to heal, you should be able to harm. And don't let's forget that a range of Touch can be a little dicey at Challenge Ratings that include the use of 6th level Cleric spells.
Harm preserves rules-symmetry and gives villains a nice smackdown to use on Billy Badass PCs. I like it! Who's with me?
Harm
Necromancy
Level: Clr 6, Destruction 6, Drd 7
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Harm charges a subject with negative energy that causes the loss of all but 1d4 hit points.
If used on an undead creature, harm acts like heal.
Broken? No. Effective? By all means.
Negative Energy Protection provides no proof against this spell, of course, but the simplest way to counter it is with a Heal spell. Which leads to the idea that if you're able to heal, you should be able to harm. And don't let's forget that a range of Touch can be a little dicey at Challenge Ratings that include the use of 6th level Cleric spells.
Harm preserves rules-symmetry and gives villains a nice smackdown to use on Billy Badass PCs. I like it! Who's with me?
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