If Harm is broken, what's the best house rule for it?


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Tom Cashel said:
Harm has the Evil descriptor

No it doesn't.

(Unless there's been a new errata or something.)

Edit : It's even a domain spell for the destruction domain, a domain of St Cuthbert who is all about destroying evil.
 
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HeavyG said:


No it doesn't [have the Evil descriptor].

Edit : It's even a domain spell for the destruction domain, a domain of St Cuthbert who is all about destroying evil.

Okay, the evil thing was just a guess on my part. I was waiting for the smackdown. ;)

I still think the spell works.
 

Tom Cashel said:
And how is this different, power-wise, from a spell that can instantly restore 1000+ hp?

For the same reason inflict wound spells require a touch and give a save for half damage : defense is supposed to be easier than offense.

Another solution would be to cap Heal and Harm's effects to a fixed amount of hit points. Say, 150 or 200.
 

Tom Cashel said:


Are you usually a DM or a player, Furn? If you DM, why would you want to de-fang your villains like that?

I am a dm.

Changing one spell is not defanging a pc or npc.

No, of course the Touch attack isn't that hard to make. But the fighter you just reduced to, say, 3 hp will have no problem giving a big 'ol thwackity-thwack with his axe...and "at such a level" a fighter can do mucho damage. Enough to render a harm spell balanced, IMO.

Against a fully armored and buffed cleric? That is unlikely.

Of course, considering your "Evil" argument- I suspect this is nothing more then a troll.

You are not interested in being convinced- you are not making enough sense to convince anyone else.

Good luck to your game,
FD
 

But look at it in the wider context--those are the best clerical spells, hands-down, for dealing or healing damage. You put a cap on those and clerics can't stand up to wizards anymore.
 

I'm with the 'No Save' crowd.

The cleric in My game refuses to use inflict spells, because they just seem 'wrong', to him (of course, the player doesn't exactly like combat to begin with). My group isn't your standard minmaxers, I have to admit. ;)

But, seriously. Slay Living is a touch spell that grants a saving throw, and if you fail, you die. Destruction, a 7th level spell, is a ranged touch that's save, or take 10d6 points of damage, period. So, there should be someting In between, a touch spell that does mondo damage. Compare Harm to Blade Barrier, which does 20d6 points of damage for 1rd/level, and also grants COVER. Hm. So, my choices are to do 11d6 points of damage for 11 rounds (At 11th level mind you), Or I could hit One guy, and I Have to be close enough to touch him, away from my friends who I should be healing, and THen have to do d4 more damage just to drop him?

Now, add the save to that. Wow. I so want that. :rolleyes:

Now, someone will pull out the 'Reach Harm'. Okay, Fine. For an 8th level slot, that lets you make a ranged attack. Or I could have an EARTHQUAKE, that kills Hundreds of creatures, most likely. Or, an Empowered Blade Barrier. Mm... Imagine, at 16th level, I'm doing 24d6 points of damage, PER ROUND in an area.

And, I think that's a good point. A spell that heals ALL the damage you want, just one drop of a hat, but the equally balanced spell Boop, puts you at d4? So, basicly that fighter could hit me for 444 damage, and then I step back 5 feet, and heal that 444 damage right back, but if I touch him and he goes down to D4, that's suddenly broken?
 

Furn_Darkside said:

Of course, considering your "Evil" argument- I suspect this is nothing more then a troll.

You are not interested in being convinced- you are not making enough sense to convince anyone else.

Good luck to your game,
FD

Congratulations. You've perfected condescension. Please forgive me for trying to generate a discussion, instead of asking a simple question with a yes/no answer, oh one and only Furn Darkside!
 

By the time you get this spell touch attacks are really easy to use. The concentration check to avoid the AoO should also be a simple thing. I'ts the SR that is the main defense of this spell.

In another thread someone commented on a unverbalized agreement between the PCs and the DM. Basically, neither would use it as long as no one else did. Sort of like a Harm Cold War. I was amused by that.

Harm doesn't need a saving throw.
 

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