1. I would write a loooong note telling Hasbro to politely go f*** themselves and their besuited attitude.
2. I would create a new boxed set of DMG, MM, PHB and a packaged adventure for $150 CAD ($100 USD). I would run a fan contest to supply the adventure, which would change each month. At the end of the year, I would publish all the adventures as free .pdf files under the title of 'An Enthusiast's Compendium'.
3. I would create a series of four commercial spots around a central theme. Four players, one GM, and each player gets a commercial more or less devoted to his or her character. Each scene would be some dark, dangerous event quite obviously coming to a head (dim gladiator pit, hero captured and about to be tortured in a cave, a terrible storm at sea, the beginnings of a war, etc.) Just as the climax of the scene arrives, the scene pans back out of the player's eye to the table where they are sitting.
The GM says," So, what do you do now?" and the table erupts with people talking.
Wizards of the Coast: all we build is imagination.
4. I would create three holistic and organic game worlds, each with its own flavour of fantasy from high to low, from heroic to dingy. Each world would be a comprehensive whole supported with literature and art 'native' to the world in question.
2. I would create a new boxed set of DMG, MM, PHB and a packaged adventure for $150 CAD ($100 USD). I would run a fan contest to supply the adventure, which would change each month. At the end of the year, I would publish all the adventures as free .pdf files under the title of 'An Enthusiast's Compendium'.
3. I would create a series of four commercial spots around a central theme. Four players, one GM, and each player gets a commercial more or less devoted to his or her character. Each scene would be some dark, dangerous event quite obviously coming to a head (dim gladiator pit, hero captured and about to be tortured in a cave, a terrible storm at sea, the beginnings of a war, etc.) Just as the climax of the scene arrives, the scene pans back out of the player's eye to the table where they are sitting.
The GM says," So, what do you do now?" and the table erupts with people talking.
Wizards of the Coast: all we build is imagination.
4. I would create three holistic and organic game worlds, each with its own flavour of fantasy from high to low, from heroic to dingy. Each world would be a comprehensive whole supported with literature and art 'native' to the world in question.