If I squeeze your brains, will ideas come out?

Samnell

Explorer
In the wake of the collapse of one of my PBEMs from lack of interest, I'm starting up a new one. For variety's sake and in response to a request from one of the players in the now defunct game, I've decided to run a higher level game.

So now I'm set to run a game for some PCs (which I haven't yet selected, so I can't incorporate character-based hooks yet) of thirteenth level commencing in the Moonsea region of Fr. Specifically, I'll be starting them in Mulmaster.

And that's it. That's as much as I know right now. This is my first time with levels this high in 3e and I'm looking for anything the collected wisdom of some thousands of registered users can provide as far as hooks and plot ideas. I don't want to resort to creating something that would work for lower level PCs and then creating something that turns off all their cool high level abilities to force the issue.
 

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One of the things that I was using in my FR campaign was a cabal (it always must be a cabal) was attempting to revive Moander - so various cultists were going around the Moonsea region to points of power connected through a corrupted version of ley lines. At each of these power points, the cultist would sacrifice large numbers of slaves brought in from Thay.......

Originally I had them start out about to be sacrified at one of these points and they then began to investigate the slave trade and ultimately why the slaves were neeeded.
 

Utrecht said:
One of the things that I was using in my FR campaign was a cabal (it always must be a cabal) was attempting to revive Moander - so various cultists were going around the Moonsea region to points of power connected through a corrupted version of ley lines. At each of these power points, the cultist would sacrifice large numbers of slaves brought in from Thay.......

Originally I had them start out about to be sacrified at one of these points and they then began to investigate the slave trade and ultimately why the slaves were neeeded.

That's not a bad idea. I think I'll find some use for it. Thanks!
 

Saurials

If you are doing a MOander themed adventure, you might want to bring into the game the saurials (dinosaur) people of Lost Vale. They were originally kidnapped from an alternate Material Plane by Moander to use as slaves. Dragonbait, a saurial paladin, adventured alongside Finder Wyverspur, to throw a wrench in Moander's plans. Perhaps some vengeful or misguided saurials looking for their kidnapped cousins come looking and a fight breaks out. I think saurials were detailed in Dragon #292 and the 2E Heroe's Lorebook .

IMC around the Dalelands area there is an elf-human war going on. The elves have had it with the humans violation of the Cormathyr forest. With the collapse of Myth Drannor, the Dalelands Compact has become defunct and the humans go deeper and deeper into the forest. The Eldreth Veluthraa (an elf-supremicist group detailed in Lords of Darkness ) has taken advantage of the situation and has spread anti-human propaganda and has grown from an ignored fringe group to numbering in the thousands. So that might be another plot you could use.
 
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Mulmaster's a great place for politics. IIRC, there are forty-nine Blades (major nobles) in the city, all of them jockeying for the post of High Blade. This means lots of backstabbing and other political skullduggery; it's kind of like Thay without quite so much magic. And the local mage's guild (the Cloaks?) is pretty shady, not to mention being very hard on non-member mages.

I'd recommend coming up with a few important Blades and their agendas. Maybe one wants the city to regain prominence over the Moonsea area and wants to restart the old war with Zhentil Keep, another wants majority control over the city's navy and is building up his family's fleet while sabotaging other families' ships, another has cut a deal with the Zhentarim to have them assassinate his rivals in exchange for certain privileges, yet another is a secret Moander cultist, etc. Mix everything up, give the PCs some vested interest in the struggle (maybe they are Blades or other important citizens, maybe they're here to rescue enslaved friends and family, etc), and watch the sparks fly.

- Eric
 

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