Piratecat said:I was annoyed enough with XP calculation that I chucked the whole thing. I instituted Action Points, including a system for using them for magic item creation. It seems to work really well for us.
The details, in a thread discussing the idea:
http://www.enworld.org/showthread.php?p=2834823#post2834823
Evilusion said:In the campaign I play in we also tossed the xp cost. What we did do is just make it cost 3 time the standard gp rate. Simple enough.
Stalker0 said:A lot of people don't like the consume xp for spells or item creation for a number of reasons.
Let's say that WOTC decided to do away with the whole xp thing and find a "better" way. What way would that be?
FireLance said:Have it draw on another resource, such as gold. About 5 gp per point of xp looks about right.
helium3 said:5 gp per XP is the going rate in the core books as it is when purchasing items that have an XP cost built in. So, just say that spells tha cost XP actually require a material component that is worth 5 times the XP cost in gold.
Would you drop 1250 gp to cast limited wish?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.