That's technically a "flaw" with you.
Last two might be picking powers based on their tastes, rather than numeric effectiveness. Or might be the "Don't tell me how to play" type who change their choice away from what they are being pressured toward.If 6 out of 8 players minmax, and players 7 and 8 are falling behind... why are players 1 through 6 not helping them not fall behind, if that's the type of game it is?
Last two might be picking powers based on their tastes, rather than numeric effectiveness. Or might be the "Don't tell me how to play" type who change their choice away from what they are being pressured toward.
The voices are jerks.
Unless they buy you tacos. Then they're righteous dudes.![]()
The character is only a burden if the other players and DM have agreed to overpower their aspects of the game in comparison to yours, and they don't give a rat's ass that you're behind. If you don't take Expertise but everyone else does... and the DM purposely makes encounters in Epic where even with Expertise the ubers still need 15s (and thus you need an 18 and feel as though you "never freaking hit anything")... that's a flaw of YOUR game. Your fellow players basically are saying that their personal character builds are more important than the group's as a whole... and your DM is saying that it's more important for him to challenge their characters only, and not the party as a whole. Your DM is being lazy if he's catering the encounters to the uber-characters. And yes, that's a flaw of the DM, not the game itself.
What I take issue with is the idea that there's only one metric in doing so. Many CharOprs only care about damage. Nothing else. Just DPR. And as a result, they will denigrate builds that do not maximize damage. Even of those builds DO maximize other aspects of the game which are effective and fun for the player.
The character is only a burden if the other players and DM have agreed to overpower their aspects of the game in comparison to yours, and they don't give a rat's ass that you're behind.
It has nothing to do with what other people in the group are doing or how the DM runs the game. The system itself has an internal mechanic that is fundamentally flawed and requires certain choices to be made in order for the balance to be restored.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.