Simon Marks said:The 4e stat block isn't telling you how Pit Fiends rule Hell. Just what it can do right here, right now, in this fight.
If that's all the options it has in a fight, my argument stands doesn't it?
Simon Marks said:The 4e stat block isn't telling you how Pit Fiends rule Hell. Just what it can do right here, right now, in this fight.
JLXC said:They would have to be just like they WERE to merit such status.
From thousands of possible spell options to 7 or so.
Mourn said:From making most other classes obsolete by mid levels to having his own particular place in the game alongside, rather than above, other classes.
The humanity.
JLXC said:Ahhhh so this is a "Spellcasters are too tough, let's neuter them" argument? So it sounds like you're all for making spellcasters have maybe one spell choice per level or so?
JLXC said:Why play D&D?
Because magic doesn't work everywhere?
Because Wands can be broken, dispelled, or used up.
Because if the trap goes off you don't have the uber save?
Rogues have a ton of useful skills that effect non-combat in radical ways as well?
JLXC said:If that's all the options it has in a fight, my argument stands doesn't it?
Mourn said:Because it's giving me what I want: a game where spellcasters are no longer better, with far more options, than everyone else. A game where a level 20 rogue has just as many options within his role as a level 20 wizard.
[Shorten]
When the class design is "can do everything (except heal)," then everyone else (except healers) suffer.
JLXC said:Without it, it's Anime or WoW.
It kills the very CORE of the whole game.
So instead, let's nerf those classes and make sure a Fighter can heal and use magic.
Mourn said:And due to lack of any kind of real argument, the Younger Evils are named. It's like the new Godwin or something.
Glad to see one character-type outshining everyone else of equal level, even in their own arena (while the others cannot return the favor), is the core of the game for you.
Have fun with the previous editions.
Everyone can heal (based on the original Gygaxian interpretation of hit points as more than just raw physical damage).
And fighters don't have magic. They have martial powers.