LostSoul
Adventurer
Imban said:I think one of my biggest problems with the pit fiend is that it doesn't actually have options. Or rather, it has 7 actions it can possibly take, but two of them are obsoleted totally by a third, one of them is always used on the first round as (effectively) a free action and is encounter recharge, and of the remaining four it gets to use no less than two and as many as three every single round.
I suppose that's the downside of multiple actions, but it still nags at me as annoying.
I think the Pit Fiend will have tons of options. Only a few abilities, but many options. I think that while running a Pit Fiend, you will focus on tactical positioning, and the difference between a tactically-skilled DM and a poor or average one will shine through.