My view is that for the most part all the adventurers have been killed and looted. Adventures that are successful are as rare as hen's teeth.
Your character will most probably be adventuring in an area where money is plentiful. Think of the situation as similar to Alaskan boom towns during the gold rush days, when eggs sold for one dollar each and mining tools sold for $20, $50, and $100 or more! Costs in the adventuring area are distorted because of the law of supply and demand — the supply of coin is high, while supplies of equipment for adventurers are in great demand.
"Don't tell me we are the only ship in the quadrant again!" Dr. Leonard McCoyAssumptions: D&D; sandbox; a significant number of competent adventurers exist, and have existed for a long time.
How can this seeming paradox be best resolved, assuming one definitely wants to keep the sandbox element?
Assumptions: D&D; sandbox; a significant number of competent adventurers exist, and have existed for a long time.
How can this seeming paradox be best resolved, assuming one definitely wants to keep the sandbox element?
[MENTION=4937]Celebrim[/MENTION], would you happen to know of any published dungeons with lots of hidden stuff like you described? I'm tired of my players blasting through simple, linear dungeons.