Aethelstan
First Post
Although D&D was created some thirty years ago, many of the core concepts of the game, for instance alignment and “Vancian” magic, have endured virtually unchanged and remain central to D&D in its current form. For the sake of discussion, pretend you could go back in time and become the “Godfather” of RPGs by publishing your own personal version of D&D a year before Gary Gygax (my assumption is that slick and flexible d20 D&D would trump Gygax’s OD&D and become the dominant RPG). What would you change about D&D? How would you make it “better.”
I’m not thinking of things like “Rangers would have d12 hit dice” or “magic missile would require a ranged touch attack.” I’m more interested in the overarching themes, core concepts and basic assumptions than were built into D&D from its inception. For example, does the alignment system provide the game with structure and moral bearings or is it rigid, simplistic, and stifling to role playing? Or..does D&D’s premise that magic is both common and for sale appealing or does it drain magic of any sense of wonder or mystery?
What are the “sacred cows” of D&D that you kept in your version of D&D? What would you toss out and why? What new pillars would you make central to D&D from day one? I’m looking forward to your thoughts and I’ll throw in my two cents later.
p.s. Attention Gygaxopiles: this thread is not intended as a dig against Gary Gygax. He is the Tolkien of RPGs and I respect him as such.
I’m not thinking of things like “Rangers would have d12 hit dice” or “magic missile would require a ranged touch attack.” I’m more interested in the overarching themes, core concepts and basic assumptions than were built into D&D from its inception. For example, does the alignment system provide the game with structure and moral bearings or is it rigid, simplistic, and stifling to role playing? Or..does D&D’s premise that magic is both common and for sale appealing or does it drain magic of any sense of wonder or mystery?
What are the “sacred cows” of D&D that you kept in your version of D&D? What would you toss out and why? What new pillars would you make central to D&D from day one? I’m looking forward to your thoughts and I’ll throw in my two cents later.
p.s. Attention Gygaxopiles: this thread is not intended as a dig against Gary Gygax. He is the Tolkien of RPGs and I respect him as such.