If you could try a RPG that ISN'T D&D...

Try some different gaming experiences.

Dust Devils
Shoot, or give up the gun. Life in the old west, with every PC driven by a (psychological) devil. Instead of rolling hits and damage, or success/failure, you roll to see who at the table describes what happens. Except you don't roll, you draw poker hands (and use poker chips as a sort of drama points).

Sorcerer
Possibly the cleverest RPG ever made. Resolution works like stories or movies rather than mundane reality -- you build up a sort of narrative momentum, and it generally carries you to a climax. Designed to be fun at the table (you get a bonus for being dramatic and a penalty for saying "I swing at the XXX"). Elegant teamwork -- if the bard gets 'em worried by taunting, the fighter gains an edge when the battle starts (i.e. the bard player can donate his success dice to the fighter's dice pool).

The Riddle of Steel
Ultra-deadly combat, but huge bonuses for doing things your PC really cares about, makes for truly heroic roleplay. The only game I know of where the best way to powergame is to invent an interesting, dramatic character and roleplay them to the hilt. There are certain conditions: the GM must provide adventures the PCs actually care about, or they will die. The PCs must roleplay their characters, or they will die. It's no good if you just want to kill orcs for loot on Tuesday night. But if you want something more, try TRoS.

And hey, Traveller.
 
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Iron Kingdoms
Fading Suns
Gamma World - 1st edition.
Exalted
Sidewinder: Recoiled
Grim Tales/D20 Modern/Future to play in a Zombie Apocalypse, a Hard(er) Scifi setting, the adventures of a WWII submarine crew, a 30's pulp setting involving lots of airplanes, and on Barsoom. And perhaps any two of those things mixed together.
 

This thread would seem to indicate that there are a lot of people who want to play many different games, so how come it always seems like such a problem to talk a group into anything but D&D?

Here's my list:

ALTERNITY. I've recently discovered, and become quite smitten, with this system. I'm dying to run both Star Drive and Dark Matter campaigns in this.

Skull & Bones. Somewhere along the way pirates became so cliche, cutesy, and harmless... By taking a more historical approach, S&B restored the dark, gritty side of business in the 1600s' Caribes. Plus, I love the idea of voodoo and santeria as the basis for magic!

Spycraft. Late cold war espionage.

Pulp Action, Adventure d20, etc. Want to do 1930s adventures in the South China Sea.
 

CarlZog said:
This thread would seem to indicate that there are a lot of people who want to play many different games, so how come it always seems like such a problem to talk a group into anything but D&D?
I think the poeple who mostly want to play D&D are in the majority. It's also an investment of time, money, and effort, to learn new systems, so people tend to stick with games they like and know.
 


CarlZog said:
This thread would seem to indicate that there are a lot of people who want to play many different games, so how come it always seems like such a problem to talk a group into anything but D&D?
I'd be guessin' that many o' the scurvy dogs be unfamiliar with some o' the rules systems. D&D, aye, that they all know, but 'tis difficult to find a knavish crew where all be familiar enough with the rules o' Amber, or Jorune, or Harn to up and start playin'. Arrrrrrr!
 


For me I have found that I would like to play the following

Call of Cthulu
Rift
Spycraft
Vampire

personally these games seemed really fun to me
 
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Of the games that I haven't played ... or haven't played in a while:
- The new WoD system. It really intrigues me.
- GURPS 4th: Looked really nice.
- d6: Anything from the new books really ... I have d6 Adventure and it's quite nice :)
- Adventure!: Always wanted to try it.
- The new Grimm: FFG's got a new non-d20 Grimm coming out ;)

As for settings I'd like to play/use:
- Ebberon: Need to get this sometime
- Anything Arthurian: It's been a bit since I've played anything Arthurian.
- Omlevex: Always heard good things about it.
- The Algarion Files: Heard good things about this as well.
 

woodelf said:
[/list]Probably not. While i haven't finished reading it, it sounds like the only real move in that direction is giving bonus XP during play when a flaw comes up, instead of extra points at chargen time.

There is (at least in the previews) a major change to the basic resolution that moves it from dice-chucking to "role-playing game with minimal rules." Instead of a combat action taking three to four seperate rolls, they now only take one. It's possible to be "so good that you can't be touched" just by having enough defenses to take all the attacker's dice away -- which means a lot less rolling and a lot more, well, storytelling.

I'd love to hear what you think would be a "less gamist" system than this one, woodelf.
 

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