Before I had exposure to the PC game industry, I thought it was exciting, glamorous, and fun. Then I worked in it for awhile, and it was well, underpaid, most of the programmers were inexperienced, the code written was really bad, and most games just weren't that great or creative. (And I worked with a broad cross-section of the industry, from Hasbro's game division to Id to Westword Studios, Monolith, and Blizzard)
I'm willing to bet that the RPG industry is similar. It pays very little, and inspired designers/adventure writers are really far and few in between.