If You Had an Unlimited Budget How Would Enhance The D&D Experience

1) The Library: A continually uptated, well sorted Library of all D&D books, multiple copies for player handbooks. Also multiples to dozens of every DDM miniature released and metals to fill the stuff I don't have in DDM.

2) The Gaming Room:
a)The Player Taple: A big massive low table with plenny of place to put food, gaming references, dice etc. A playing grid should be carved in, a projector above it allows for maps to be directly projected on the grid. Around four sides of the table is a big comfortable couch, on the fourth side is
b) The DM Center: A slightly higher Table with plenty of place around the DMs chair and a build in DM screen, that has the monitors of multiple computers integrated: One for rule references and NPCs, One for the grid, one for the Sound system, one for a beamer that allows me to project handouts and pictures of NPCs.
c) Other Stuff: Light should be dimmable and changable in color, a good sound system is needed, a refrighderator for drinks. The rooms own athmosphere should be pleasant but neutral to allow for different play styles and systems.

3) The Group: Have miself and my players the money to actually play frequently.

I know I'm severely limiting me, compared to endless recources, but this is exactly how I would like P&P.
 

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1) The Room: Well-appointed, stone floors...the refrigerator made to appear like a sarcophagus. Sound system with hidden speakers contains not only music, but especially sound effects and ambient noise without music (rain forest, tides, northern woods loon calls, etc). Shelves contain a wide variety of resources in the miniatures/props department, but only require copies of core player rules as prep work has already been done and my notes are in order. Large, wide wooden table, preferable hand-crafted with solid wood. Comfortable chairs. No overhead projector, no laptops....no wetware.

2) The Funding: My campaign is now funded. I get to design, prep, and GM as my "day job". I run at least three groups of players a week in the same campaign setting, so that their actions affect the world as each other group sees it. Some players are members of more than one group.
 






mmmm Unlimited......

Pay myself and my friends a fairly decent salary to live on, so we could play when we wanted too.

R&D for the creation of the best RPG software.

The Table build on the ulitimate table, use holographic projections to simulate the terrain and any template needed.
Have a 4 monitor screens dedicated to the DM. One with a true representation of the battlemat (i.e. all the invisible folks and hidden.) One for book reference. One for Game Management. And the final one for messaging privately and adjusting characters.

Hard and Soft copies of every TSR/WOTC, D&D accessory, D20, all RPG books. At least 3 of each.
Mulitudes of Mini's.
Day/Night care center for the gamer's kids, that way parents don't have to give up their game.
The List goes on and on.
But the Gaming Room would be my own Castle in the Mountains, we would game in the den. With all the feel of an ancient castle.
 

I think the biggest difference would be, that with an unlimited budget everyone could prepare for the game as much as they'd want to. Everything else - minis, computer projected maps, etc - could be nice but are not at all required.
 

smetzger said:
Some good actors to play each NPC.

This very definitely! That would also allow for NPC arguments that don't sound lame!

I'd also get reproduction coins, so people know EXACTLY what they have; probably also fake jewels/jewelry.
I'd have appropriate costumes for all the people playing at the table -- multiple costumes for those who would want it.
There would be "period" food available, not just The Dew, etc.
Props of all sorts -- wands, boots, goblets, furs, weapons, etc.
I would have a major sound system, a professional mixing studio -- there would be background sounds for each environment (professionally recorded), theme fanfares for each hero, original music, sounds of battle, etc.
Lighting effects, including but not limited to dimming, lightning, and harsh sunlight.
A gigantic library of research material on botany, ecology, history, mythology, folklore, alternate belief systems, arms and armour construction, etc.

The game board? the minis? Yeah, they'd be a bit better, but that is far less important than setting the right mood for the game.

I would go for the 100% audio-visual experience! :cool:
 
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