This roughly matches how Mutants and Masterminds 3e broke them out - Agility and Dexterity (as in hand-eye coordination). They also broke Strength out into Strength/Fighting to separate brute strength from ability to land a blow in melee. That's a bit more on-point for a superhero game, but the breakout of the two big combat stats seems to work pretty well.
Agility
Acrobatics
Armor Class
Saving throw
Initiative
Stealth
Dexterity
Disable Device
Sleight of Hand
To Hit Ranged (and melee if finesse)
Edit: Fairly importantly, the big offensive (attack roll) and defensive applications (AC, saves) don't sit with the same stat.