D&D General If you had to split up Dexterity...


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DND_Reborn

The High Aldwin
@Cadence, I couldn't find it, but here is the complete break-down below as a draft based on 1E AD&D.

Strength
  • Force = + melee attack roll, break open doors
  • Power = + damage, bend bars/lift gates
  • Stamina = + weight allowance
Dexterity
  • Agility = defense adjustment (AC)
  • Precision = + ranged weapon attacks
  • Reaction = + initiative
Constitution
  • Fitness = resurrection survival
  • Health = + hit points
  • Resistance = system shock survival
Intelligence
  • Aptitude = # of language
  • Memory = minimum spells/level
  • Reasoning = change to learn spells
Wisdom
  • Enlightenment = # bonus spells
  • Intuition = % spell failure
  • Will Power = +magical attack adj.
Charisma
  • Influence = maximum number of henchmen
  • Leadership = loyalty base
  • Magnetism = reaction adjustment

5E System (might be something like this): Roll 4d6 and decide to which ability to apply 3 of the 4 dice. 3 is considered average, and your modifier is the difference from 3 (so from -2 to +3).

For example, if you rolled a 2, 5, 6, 3 and the total for the best 3 is 14, you might apply to Strength and do:

STR 14 (+2)
Force 5 (+2 to attack rolls)
Power 6 (+3 to damage)
Stamina 3 (+0, ???? maybe some type of bonus to encumbrance?)
 

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